Demon Cult, our lord demands blood!

Modern mfogle

SCORE: 1 | 2 COMMENTS | 511 VIEWS


Playtest results —July 9, 2018

1st: I originally thought that Crypt of Agadeem would be a serious mana producer in this deck, but honestly it rarely pays for its cost until its too late to be useful. Plus the fact that it enters tapped means that you're missing out on crucial mana early on, so it ends up sitting in your hand until you no longer have other lands to play. This deck ends up creating a lot of black devotion between all your apostle and enchantments so Shrine of Nyx can tap for substantial mana mid-late game. However, without proper set up it taps for colorless where this deck needs almost all black to play anything and is therefore pretty niche. It does however tend to/should neutral out if you play it around turn 3 or 4. Late game, it can tap for around 10 black mana, which given the draw power and overall low cost of the deck makes for tremendous combo heavy turns. Ultimately, I plan on removing the crypts to run an additional Shrine of Nyx and swamp once i get the cards. I feel more than 2 would make it too likely to draw doubles of it or worse yet get them early all early game when you need to be laying swamps. 2nd: Dictate of Erobos makes for great plays but not being able to play until turn 5 means it ends up being too late to make the best plays with it. With that in mind, the flash ability is almost unusable because you need to get as much accomplished on YOUR turn as possible. That being said, I feel that grave pact is hands down a better card; same effect, cheaper, and has 3 devotion to black for better synergy with Shrine of Nyx. All in all, the deck feels extremely consistent. The deck tends to drop mana every turn and use all of it. Sometimes you might have to play sign in blood turn 3 just dig for that 3rd mana though. Once the Enchantments hit the field the deck is devastating: sacrifice for Death's gate, your opponent sac's 3, you draw 3, then hit it with rite of consumption and recover all your losses and deal 9 to the opponent. You rarely starve for good cards to play, but you have to hit your mana every turn to play them as soon as possible. Death's Gate can drop out of nowhere as early as turn 2, but 9 times out of 10 he immediately gets hit with whatever spot removal your opponent has. So use strategically. If I was to describe the demons in video game terms, Ravenous demon is the mini-boss, Death's gate is the final boss, but Ormendahl is the secret boss that rapes your face. He is amazing when you can bring him out. I trying to improve that chances of that more if at all possible. He doesn't get nuked when you pay for his cost, he's strong and doesn't afraid of anything, and can recover a ton with his lifelink.

This is pretty cool, i like it. The soon to be released Liliana's Contract might be a nice one of here.

July 2, 2018 1:31 a.m.

mfogle says... #2

@seshiro_of_the_ orochi At first I only saw the draw effect and it seemed so-so. But the second effect changes my mind. lol It'd be tempting to run more 1-of demons to try and get more variety on the field for that effect. I'll definitely be thinking about that one. Thanks!

July 5, 2018 4:37 p.m.