BUG Bash
Standard*
SCORE: 2 | 29 COMMENTS | 1773 VIEWS
May 18, 2013
Went 3-2 with it today. Two of my match wins came against grull aggro decks. Counters and removal help me win that race every time(2-0, 2-1 when I had to mull to 5 in one game). Had some trouble with the control match up, going 1-1, In my loss I just didn't get going fast enough, and I didn't side in Dryad Militant to deal with Snapcaster Mage like I should have. May have been able to steal the match win if I had made that change.
Schuesseled says... #2
Yes, i don't have a problem, other than occasionally drawing all blue or all black, which is a pain but more lands won't really help there, as then i'll start getting not enough green.
But on the whole, my deck consists of mainly two and three drops, and my arbor elfs allow me to get those out quickly and consistently. With higher cost creatures it might be better to have a few more lands.
Once again i feel the need to suggest that you take Duskmantle Seer out of your mainboard, he's great to side in against decks with a high top end mana curve, but otherwise he's just gonna make you lose. Vorapede or some extra destroy spells would make more sense in your deck for the first game against an opponent, as there's less risk involved.
May 9, 2013 5:51 p.m.
Ok, I'll try it this way. I brought in a set of Spell Rupture and tweaked the removal a bit. Let me know what you think.
May 9, 2013 10:20 p.m.
Schuesseled says... #4
Yeah that looks good bud, try it out at your next fnm.
armedpp says... #1
Yeah, thats definately a good point, I tend to run into more midrange stuff, so I have it maindecked for now, but I'll definately side it if I run into aggro.
I noticed you were only running 20 lands, does that consistently work for you?
May 9, 2013 12:17 a.m.