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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Alchemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Pre-release | Legal |
| Standard | Legal |
| Standard Brawl | Legal |
| Vintage | Legal |
World War Hulk
Enchantment — Saga
(As this Saga enters and after your draw step, put a lore counter on this and activate and/or enable the ability of tied to the required number of counters. Sacrifice this after you put the third lore counter on this.)
— The next red or green creature spell you cast this turn can be cast without paying its mana cost.
— Put three +1/+1 counters on target creature you control.
— Choose target creature you control. Until end of turn, double its power and toughness and it gains trample.
doc_frank_18 on
Raph and Mikey
3 months ago
Put in World War Hulk!! Five mana instead of seven (two turns earlier) Plus, if you have a medallion out to reduce the cost of WWH, then it could be turn four!
