World War Hulk

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Pre-release Legal
Standard Legal
Standard Brawl Legal
Vintage Legal

World War Hulk

Enchantment — Saga

(As this Saga enters and after your draw step, put a lore counter on this and activate and/or enable the ability of tied to the required number of counters. Sacrifice this after you put the third lore counter on this.)

— The next red or green creature spell you cast this turn can be cast without paying its mana cost.

— Put three +1/+1 counters on target creature you control.

— Choose target creature you control. Until end of turn, double its power and toughness and it gains trample.

doc_frank_18 on Raph and Mikey

3 months ago

Put in World War Hulk!! Five mana instead of seven (two turns earlier) Plus, if you have a medallion out to reduce the cost of WWH, then it could be turn four!