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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Alchemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Pre-release | Legal |
| Standard | Legal |
| Standard Brawl | Legal |
| Tiny Leaders | Legal |
| Vintage | Legal |
South Pole Voyager
Creature — Human Scout Ally
Whenever this or another Ally you control enters, you gain 1 life. If this is the second time this ability has resolved this turn, draw a card.
TijuanaBachelorParty on
Allied Invasion
2 months ago
A very cool deck! +1
I appreciate the commitment to the theme. My suggestions are the Avatar the Last Airbender cards that lean more into Ally that etb strategies that do not use bending abilities. There are some solid cards that could be useful for the deck - up to you for flavor!
South Pole Voyager would be a great include, adding in life-gain and a little draw if you can trigger it again. United Front can add numerous bodies to the battlefield, hopefully triggering many other allies. Allied Teamwork leans into the go-wide strategy like this. Earth King's Lieutenant and Appa, the Vigilant can both add some serious power to your creatures. Hakoda, Selfless Commander is pseudo-card advantage and protection. Finally, Katara, the Fearless is a Panharmonicon for your allies, no bending, except in the art.