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| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Highlander | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Quest Magic | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Rebellion of the Flamekin
Kindred Enchantment — Elemental
Whenever you clash, you may pay (1). If you do, put a 3/1 red Elemental Shaman creature token into play. If you won, that token gains haste until end of turn. (This ability triggers after the clash ends.)
RazortoothMtg on WotC is lazy when making …
8 years ago
Every token that is created with only Haste and no other abilites is printed without an ability box because 1) Having haste is only relavant for one turn, not something you need to remember without a petroglyphs in play, and 2) Cuz why would you want to see that text box when we can see a full art version? I know, it annoys me too, which is why I would prefer if they were all written as in Rebellion of the Flamekin or Warren Weirding, where instead of having haste they gain haste for a turn.