Stolen Identity

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Tokens

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Stolen Identity

Sorcery

Create a token that's a copy of target artifact or creature.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

DreadKhan on The Friendmaker | Talrand, Sky Summoner [PRIMER]

1 week ago

I did some fiddling around with my Talrand and Proteus Staff, I found that I preferred it to Polymorph because I could throw a Sphinx of the Second Sun in, and if Proteus Staff hits Sphinx first it's amazing because I get to untap and draw an extra card before I hit my end step, meaning I can likely Staff again to get Jin just in time (and still have mana up for interaction). I guess it boiled down to me trying to raise the ceiling on Jin, and that was the best I could come up with! The other nice thing about an artifact plan is Blue has tons of relevant tutors, and if you clear all of the creatures out of your deck and Proteus Staff away another Drake you get to put your library in whatever order you want... meaning Jin can then draw you the actual 7 cards you want most. It's very, very degenerate when it works, but I was aiming for a budget cEDH list rather than something suitable for casual play.

I'm not sure if you need blockers, but Metallurgic Summonings can generate a bunch of them for you, and Shark Typhoon can generate attackers (or flying blockers if you're desperate), they're handy if your playgroup likes to 'deal with' Talrand, these Enchantments tend to be very sticky, people neglect Enchantment removal in my experience.

If you're aiming for a more casual Talrand, I might have a few ideas for you that are budget to boot! Hands of Binding and Hidden Strings offer two very low to the ground repeatable spells that can generate Drakes if you can Cipher them onto something evasive and get in, Hidden Strings can untap your stuff fwiw, and Hands of Binding can lock down the most problematic thing if you want. Last Thoughts isn't as good IMHO, but repeated card draw tends to be very good if you don't need to input more resources. Stolen Identity can be a solid win con, if what you take has evasion you can keep getting in and getting copies, it can get pretty out of hand, even as a 6 MV spell.

If you like politics and/or combat tricks I might have a few that are worth looking into, Mass Diminish is a true budget gem, the effect lasts long enough to be truly crippling late game, and it has Flashback for no discernable reason, very good at making one opponent dead, and then another opponent dead because their board is tiny. Polymorphist's Jest is much more of a surprise since it's an instant, but the effect can turn an opportunistic attack into a bloodbath (in either direction).

In any deck that's not in the ideal colours for removal I often end up looking hard at Transmogrifying Wand, this can deal with 3 creatures if it sticks around, 2/4s are basically trash vs your 2/2s in the air. Even if all you do is force someone with a low MV Commander to keep recasting to raise the tax it's very little resources to do it.

It's not a nice thing to do to someone, but I've always thought of Talrand as a real man of culture, perhaps you'd want to send some Drakes on a Cultural Exchange?

Best of luck, hope some of these ideas are relevant

austintayshus on Boot Scootin' Booger - Felix Five Boots

1 month ago

yeah the only ones i'd really consider are Hidden Strings and Stolen Identity

ElJanitorFrank on Does casting a copy count …

7 months ago

I'm looking at building an Ink-Treader Nephilim secret commander EDH deck, and one card I am eyeing is Stolen Identity.

For the cipher mechanic, it claims you 'cast a copy' of the encoded spell, while Ink-Treader requires you to 'play' an instant or sorcery.

It doesn't seem clear what constitutes 'playing', and in this instance the copied spell is not just copied but also cast.

The most relevant rule I can find that might answer it is under the "Play" section for the rules which state, "701.14b To play a card means to play that card as a land or to cast that card as a spell, whichever is appropriate."

So would casting a copy of a spell count as 'playing it' on Ink-Treader, resulting in Ink-Treader's ability triggering, or do I need to physically produce the card for it to be considered 'playing'? The MTG wiki explains it layman-wise that 'casting' is just how you 'play' a spell, which is where my confusion comes from. It basically explains it as 'casting' being a subset of 'playing' i.e. playing isn't always casting but casting is always playing, though the rules always specify 'playing a card' and in this instance it is a copy.

I understand that simply copying a spell doesn't count as casting - I wouldn't be confused if it weren't for the fact that you "cast a copy" with cipher - but the rule for playing seems a little unclear on if 'casting' is enough or if you must have the physical card to be used.

carpecanum on You Dropped This

1 year ago

You should include Fumble just because it matches the Deck title and artifact theme.

Stolen Identity and Replicating Ring

DreadKhan on Karona Backgrounds EDH

1 year ago

Any of the decent Cipher spells might be worth thinking about, the best is probably Stolen Identity, which can make you a copy of the best creature or artifact each time Akroma hits someone. There are also Hidden Strings and Hands of Binding, in that order I suppose. Hidden Strings can let you hold up interaction while using your mana, Hands locks down a blocker each time Karona connects (helps for next turn), so she stays safe. There is the black option of Undercity Plague, which helps thin out blockers as well.

Trashcan on Tetsuko, Team Captain

2 years ago

You should play Stolen Identity. It's just too good with tetsuko. Also you could try Mystic Reflection instead of Mistcaller. Mystic has more synergies with tokens and such and it also has the control element of mistcaller.

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