Kitesail Scout

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Kitesail Scout

Creature — Kor Scout

Flying

ClockworkSwordfish on

5 years ago

Since you're going to want to put most of your equipment on an Armament Master anyway, you might prefer Kitesail Scout to Kitesail Apprentice so he can still have the flying. Likewise, I find Kor Aeronaut to be a reliable attacker in terms of stats - you might prefer him to Kor Outfitter if you keep your equip costs down. For example, with that many built-in flyers, you could run Shuko over Neurok Hoversail and/or Spidersilk Net!

Drag0nDude on Flying High

6 years ago

Cool deck! +1 from me.

WHAT TO TAKE OUT:Aerial Guide and Mighty Leap are not very good because most of your creatures already have flying.Slither Blade doesn't really seem to fit with the rest of your deck.Cartouche of Knowledge isn't great for the same reason as Aerial Guide. I think Cartouche of Solidarity is ok, but I would not run 4, so you should probably only run 3.

WHAT TO PUT IN:Definitely go up to 4 copies of Angel of Condemnation. This card is AMAZING value at only 4 mana, acting as a good attacker and blocker, as well as a form of removal. 3 Dauntless Avens (There is no picture for this i guess) have a better effect for this deck than Aerial Guide. Add an extra copy of Angel of Sanctions, as it is just such a great card. Judging by the decklist, I am guessing that you are trying to make this deck safe from rotation. However, I would run 4 Kitesail Scout to replace the Slither Blades as a low cost flyer. This card is only like 5 cents, so the investment is worth it.

With these suggestions, if my math is correct, these changes should bring you to 36 nonland cards. I would just cut 4 Islands and 4 Plains to bring you to 24 lands.

OTHER SUGGESTIONS:If you are willing to spend some extra money and don't mind rotation, Archangel Avacyn  Flip is an awesome pickup for your deck. If you need more finishers, Glyph Keeper is a heavy hitter and is hard to get rid of.

Nice deck! I hope my comment helps :-)

Olde_English on Reckoning of Zurgo

7 years ago

When it comes to creatures, I see about 22 that you could do without. Here's my list of the creatures you should oust:Accursed Witch  Flip, Aerial Responder, Anax and Cymede, Aven Skirmisher, Boggart Brute, Caravan Escort, Farbog Revenant, Foundry Champion, Hope of Ghirapur, Kitesail Scout, Lightning Runner, Mystic Familiar, Olivia, Mobilized for War, Relic Seeker, Renegade Wheelsmith, Riot Ringleader, Sabertooth Outrider, Sungrace Pegasus, Suntail Hawk, Sweatworks Brawler, Weldfast Engineer.

Many of these cards don't fit your theme or are weak in general. Right now you have a creature heavy strategy, where your creatures support Zurgo and help make him a more effective attacker. I think removing these creatures would benefit your deck a lot.

Olde_English on Reckoning of Zurgo

7 years ago

When it comes to creatures, I see about 22 that you could do without. Here's my list of the creatures you should oust:Accursed Witch  Flip, Aerial Responder, Anax and Cymede, Aven Skirmisher, Boggart Brute, Caravan Escort, Farbog Revenant, Foundry Champion, Hope of Ghirapur, Kitesail Scout, Lightning Runner, Mystic Familiar, Olivia, Mobilized for War, Relic Seeker, Renegade Wheelsmith, Riot Ringleader, Sabertooth Outrider, Sungrace Pegasus, Suntail Hawk, Sweatworks Brawler, Weldfast Engineer.

Many of these cards don't fit your theme or are weak in general. Right now you have a creature heavy strategy, where your creatures support Zurgo and help make him a more effective attacker. I think removing these creatures would benefit your deck a lot.

Pieguy396 on Awaken

7 years ago

This is technically Modern (if you want to get really technical, it's Frontier), though the only cards that aren't Standard legal are Narset Transcendent, Talent of the Telepath, Displacement Wave, and Thunderclap Wyvern. I was working on an Awaken Standard deck a little bit ago, and I used 4 Roil Spout and 4 Planar Outburst, which are imo the two best Awaken cards. I'm going to list changes to make the deck Standard legal, because I assume you don't want to pay the $150+ to make this deck competitive in Modern.

I absolutely love the Awaken mechanic, and I hope you have fun with the deck, regardless of whether or not you like my changes.

ticked-off-squirrel on Azorius No

7 years ago

I would personally add Suntail Hawk or Kitesail Scout they cost just as much in terms of mana and they too fly and are 1/1's. or maybe add some drakes.

TheDuggernaught on

7 years ago

I am assuming your budget isn't super high given the current TCG player price of $13.30. However, cards like Hada Freeblade, Kazandu Blademaster, Akoum Battlesinger, Expedition Envoy, Firemantle Mage, Kabira Evangel, Ondu Cleric, Reckless Bushwhacker, Sylvan Advocate, Talus Paladin are all cards that should likely be considered over some of the cards you have currently -- such as Goblin Freerunner, Highland Berserker, Joraga Auxiliary, Kitesail Scout, Makindi Aeronaut, Makindi Patrol, Ondu Champion, Ondu War Cleric, Resolute Blademaster, and Tuktuk Scrapper. Kazuul Warlord, Munda, Ambush Leader, and Turntimber Ranger are also fairly mediocre. They can surely get out of control if left unchecked. But most competent players can and will save removal for them.

You would also benefit greatly in cutting your deck down to 60 cards. Basically, the reasoning behind this is you want to be able to consistently draw or have access to your best cards-- or have the card in hand that you need when you need it. The chances of that happening goes down the more cards you have in your deck. So imagine you are at 60 cards and are thinking about adding more. You have to ask yourself, "Is this card better than any of the other 60 cards?" If the answer is no, then do not add it. If the answer is yes, identify the card it is better than and substitute it.

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