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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Fiery Fall
Instant
Fiery Fall deals 5 damage to target creature.
Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.)
Balaam__ on Pauper Topdeck Manipulation
2 years ago
Thanks Spell_Slam, those are good suggestions. I’ve not seen Fiery Fall before, but I’m not sure how I overlooked Krosan Tusker. I’ll add them to the Maybeboard for now. Thanks again!
Spell_Slam on Pauper Topdeck Manipulation
2 years ago
Cool deck! I've seen this concept before, but never in GR.
I think Krosan Tusker deserves some consideration. It has the 7 cmc cost and is an uncounterable 2-for-1 that guarantees land. This is definitely worth paying an extra mana for.
You might also like Fiery Fall. It cycles for land, has a high cmc, and can also be removal in the late game.
Darkshadow327 on Klothys Control EDH
3 years ago
Here's my take on what to cut:
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Elvish Aberration: 6 mana is a lot just to ramp. Cycling is nice, but doesn't directly Ramp.
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Ghitu Chronicler: Again, expensive. There are much better things to do with our 6-mana
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Krosan Tusker: Same as before. Expensive for what it is, doesn't directly ramp.
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Magus of the Candelabra: Unless we can double mana somehow, doesn't actually ramp.
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Nessian Demolok: Can be useful, but I've found tribute usually gets paid with these cards since creatures are pretty easy to deal with.
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Oblivion Sower: Fun card, but just doesn't fit the deck
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Treasonous Ogre: Just seems really slow to me
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Valley Rannet: Same reasons as the tusker
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Void Attendant: Again, just doesn't fit with the deck
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Vessel of Volatility: Slow, and I honestly prefer my ramp to be repeatable
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Land. I usually stick to around 36, I'd go down to there and test to see if it works out all right (Maybe 1 or 2 more since you seem to have a good amount of lands that can be sacrificed).
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Chromatic Lantern: Pretty much useless in a 2-color deck. Here it's basically an Arcane Signet, but more expensive.
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The Chain Veil: Not exactly useful here. You have some Planeswalkers, but not enough to really make it worth it.
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Blood Feud: Too expensive for what it does. Green has a lot cheaper options
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Burning Inquiry: Not a fan. Cathartic Reunion, Thrill of Possibility, Faithless Looting, etc. are all better in my opinion.
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Fight with Fire: If you're going to scale up, might as well go with Banefire, Comet Storm, Crater's Claws, etc.
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Processor Assault: Good value for your mana, but how often does exile come up in your games?
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Sweltering Suns: Anger of the Gods is better in my opinion.
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Volcanic Vision: Has potential, but I'm not really seeing a whole lot of spells that make it great.
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Yawning Fissure: Doesn't fit strategy of the deck
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Fiery Fall: Expensive.
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Chandra, Flamecaller: Just meh in my opinion. Chandra, Fire of Kaladesh Flip and Chandra, Torch of Defiance seem like better alternatives.
These are just my thoughts, hope it helped!
(Also, Pyromancer's Goggles seems good here.)
SynergyBuild on Test me: $10 Decklists
4 years ago
Oestreicker I made your list here:
$10 Hapatra
Standard*
1 VIEW | IN 1 FOLDER
Boza & TypicalTimmy - I just looked up on Gatherer all of the cards with each of the numbers in it with proper color identity, cross-referenced it with tcgplayer to keep it budget, and looked for all of the cards I could fit, also the deck doesn't have an awful curve either if you consider that cards like Fiery Fall and Magmatic Sinkhole aren't so bad xD
Thanks for the support, I have some griffins to make now!
Sconeth on
5 years ago
Alright so It's a good start, but I think it may need more spells. You say its a burn deck yet you don't have enough to really "burn" more just attacking with your elementals. Also a lot of your elementals have abilities that require you to use spells.
Suggestions:
Lightning Bolt bump up to 4
Get rid of the Fiery Falls. It's too much mana to play and you have enough lands you shouldn't need to cycle for them.
Lightning Strike is just a meh card. It works, so its really up to you whether or not to keep it or not.
Shock Maybe?
Fireblast four of these might prove useful.
Consuming Bonfire I dont see the point. The mana cost is way too high to deal 4 damage to a creature, or 7 to a treefolk which you may rarely see. There are so many better options for creature removal here. Aftershock maybe?
Fireball and Banefire could be good burn/removal
Those are just a few suggestions, good luck!
spacemunky on X Force
6 years ago
Removed: Crushing Vines, Dryad Arbor, Fiery Fall, Grove of the Burnwillows, Skylasher, Sylvan Bounty, Valley Rannet
Added: Cinder Glade, Gruul Signet, Hangarback Walker, Heaven / Earth, Penumbra Spider, Slime Molding, Waker of the Wilds
zephramtripp on Building a Draft
7 years ago
I drafted my cube with some of my friends and thought I drafted pretty well.
Here's the cards:
Card List Show
So having drafted this, I built a RG deck splashing black, playing 16 lands. However, nearly every game I got mana flooded. How should I have built this deck to not get mana flooded? Thanks for the help.
Araganor on So....did anyone else have a …
7 years ago
I had a sick G/R deck with Burgeoning, Weight Advantage, and 3 copies of Natural Unity. I got passed a Beast Within, and like 3 or 4 Fiery Fall, people seriously underestimate that card. I also got 2 Animus of Predation, but all the only decent ability I ended up finding for it was flying.
Unfortunately I got teamed up on and was out of the game pretty quickly...oh well *shrug*