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I think Snapcaster Mage and maybe Cryptic Command do not fit in your current list even if they are powerful staples (cryptic is always good btw). You have too few spells to flashback with snapcaster, maybe just one is enough or removing it completely. Ojutai's Command could also be very great with your deck to call back a Squadron Hawk or Jace, Vryn's Prodigy Flip from graveyard, also easier to cast than Cryptic Command and nearly as versatile.
Your deck will struggle the first turns, you only have Path to Exile as a 4-of to survive. Adding some Remand, Censor, Spell Snare or Condemn, Blessed Alliance can help you. 7 interactive spells should be enough for the first 2 turns (also with 7 spells, snapcaster is way more powerful and fits well).
So I'll remove 1 Sword of War and Peace as it seems like the weakest of your swords, 1 Detention Sphere, 1 Snapcaster Mage, 2 Cryptic Command, I'd add instead 1 Condemn, 1 Spell Snare, 1 Blessed Alliance, 1 Ojutai's Command and 1 Mirage Mirror. Maybe you can drop a land too or using cycling lands with Irrigated Farmland. Just my thoughts.
July 25, 2017 9 a.m.
July 24, 2017 8:50 a.m.
Cast Out could be a great addition. Flash is really strong against some wincons, and filtering late game to get your win con is a plus, also in early turns, it means less mulligans maybe.
Are 4 Nykthos, Shrine to Nyx really needed? Never played this deck before but I feel it means more mulligans whereas it seems you don't rely that much on its ramp (except in late turns, but isn't it "win more"?). One copy is maybe sufficient to not mess the manabase?
Maybe full sets of Flagstones of Trokair and Ghost Quarter provide more interactions against some decks (tron...) without messing the manabase if you need to fix it as you can destroy your own flagstones to get 2 plains on board (more filtering). You don't rely on hard white mana so you could add more utility lands such as Scavenger Grounds for more interaction in early turns.
Just my thoughts.
July 18, 2017 5:04 a.m.
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