man1ac Deckling

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Been playtesting a lot and made already some changes which were suggested here:

Dreamborn Muse : Awesome card, even lategame just awesome. The mill is exactly what you need and even with a lot of GY hate there will always be stuff to exile an get back.

Illusionist's Bracers: Dropped Rings for this one cause it comes for free and often is forgotten because its just an Equipment. For me the cheaper and suprisinigly stronger card.

Shepherd of Rot: Had him online but he only puts a clock on the game cause I will drain myself with. Lost 2 games because of him because of some crazy Creature Pump on the other side with added up with my Shepherd. Went for Noxious Ghoul instead.

Bloodchief Ascension: In combination with Dreamborn Muse brutal card, ou will need a Counterspell for both to keep them alive a little bit. Can win games a little bit dirty but for the fun for it I will play it as long is I am allowed in my playgroup :D

Grave Pact and Dictate of Erebos : Really like both, they make the game quite fun because having a sac outlet means some sort of removal.

And totally agree on Fleshbag Marauder - but I only like him at max turn 5. Otherwise they will be stuff there that people won't mind sacing (Tokens)

In my opinion the deck needs at least 2-3 cards of direct card removal to get little more control over the overall board situation. Mutilate / Go for the Throat // Barter in Blood may be worth a shot?

July 20, 2017 3:03 a.m.

Please correct me: Paradox Haze means double life Lost for everybody by Scarab God? I think thats not a great idea for a cut?

July 18, 2017 10:01 a.m.

VexenX happy to help. I agree on Cyclonic Rift but its no that strong lategame cause you just delays threads if there is enough mana. Its the way to go if you can go lethal for at least one. I think I'll add some more control into this build and exclude the "flash" enablers. It definitely is nice gettin Army of the Damned out there but of the 5 trys I even played them I ran into 3 Counterspells.Damnation and Rewind will be my next include.

Dont underestimate Mesmeric Orb. I got it out Turn 1 and before I got killed it milled each of 3 guys 20 cards into their GY. (I got Steel Hellkite, Hellkite Tyrant, Grave Titan and some Sliver stuff). Since not all colors run stuff to get their GY back you just get rid of stuff that may get unhandy lategame.

July 16, 2017 1:44 a.m.

Correct me, Glen Elendra + Mikaeus wont word...darn :(

July 13, 2017 2:06 p.m.

Idea behind Glen Elendra Archmage is more to cast her and "Enjoy" her Double 1U Counter. And dont underestimate her ability to interact with Mikaeus, the Unhallowed....Endless 1U Counter Stuff :)

Had some playtesting of different builds on Xmage and seem to like yours the best. I dropped some expensive stuff (My Playgroup doenst need a Cavern)But on all games I didnt really like Nim Deathmantle The deck is hungry to Exile all stuff there is on a GY and having 4cmc laying around isnt - at least for me - my playstyle.

I included some Ulamog, the Infinite Gyre - should have seen the face of my friend when I dropped this turn 5 :D

I decided to make some changes and include some more mill. In some games I was kinda stuck because I coudlnt get stuff into the GY (my own or everybody elses)....

July 13, 2017 3:42 a.m.

Glen Elendra Archmage may be worth a try? Getting tokens of her would make it impossible to interact with us...

July 5, 2017 12:22 p.m.

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