This one please
SCORE: 1 | 21 VIEWS
October 8, 2017 6:43 p.m.
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pschosis crawler wont win the game with the infinite draw. all of the life loss triggers will hit the stack, and then disappear when you kill yourself by running out of cards. the infinite draw plan is only good if you have maniac
October 14, 2017 2:42 a.m.
okie dokie! lets begin
at this point I just like 24 lands in any 60 card deck I have, buuuuut I do have plenty of faith that the 22 you have is fine. now the only change I would make to lands is adding 4 Ifnir Deadlands and maybe 2 Grasping Dunes. the Ifnir Deadlands I must say from experience are way more powerful then they look and to top it off fit your decks theme, so 100% includes. now Grasping Dunes is weaker but it is in them, so they are maybes. now what i would replace is 4 Swampfor ifnirs and 2 Foul Orchard for Grasping Dunes. but once again dunes are definitely a maybe, it won't hurt you at all to not have them
now I know Liliana, Death Wielder is in theme, but for 7 mana she does not do nearly enough so I could never suggest her in any deck outside of commander. Now Vraska, Relic Seeker may not be in theme but she alone is a fire magnet that ends the game by herself while being good removal in your colors. so if you want a planeswalker in this deck shes the only one I can suggest.
no real suggestions, there really is only one for your slot. maybe add a fourth since its the decks theme.
you already have push but a few things you could add are Blossoming Defense it may not be in theme but it can act like a kill spell and save your hapatras. Hapatra's Mark is an in theme blossoming defense. buuut sometimes you may want that +2/+2. Splendid Agony its not super but it triggers your stuff and can kill creatures, so really good in your deck needs play testing to be sure. Torment of Venom its pricey but i like how many counters you get out of it, plus the punish effect can be fun. Vraska's Contempt is solid sideboard tech for a deck with gods or planeswalkers.
Grind is cheap, kills possibly two creatures and channeler initiate can cast the dust part. but probably better in the sideboard. its not super strong but Hazardous Conditions is a fun field bomb your creatures could technically survive if they have -1/-1 counters on them, but against constrictor decks it does nothing sooo sideboard against token decks or just don;t use it. Its just a funny card that would surprise your opponents when your creatures survive it. Lethal Sting is your decks unlicensed disintegration, that can trigger your other cards. lastly maybe a field bomb like Yahenni's Expertise.
Archfiend of Ifnir though you don't have much cycle or discard he can wipe a board and do massive triggers, just need some discard/cycle cards. Bone Picker not to theme but your deck should have things die often. so a 3/2 flyer for 1 is awesome. Crocodile of the Crossing this is one of the best cards you can add, its in them and as game ending as hazoret with 5 power haste. i just love the idea of playing it putting the counters on a festering mummy, making tokens then put festering mummies counter on an enemy card to make more tokens then hit for 5. its soooo good. Decimator Beetle i do agree with you its cost makes it slow, but a one of might be good. Plague Belcher no your not zombies but the counters and 3 cost 5/4 menace means he is in theme with ridiculous power. Ruthless Sniper like archiend if you go cycle in any way he fits the theme.
so those are all my suggestions the actual changes i would go through with is- trade 4 Swamp for 4 Ifnir Deadlands, trade lili for vraska, take outWalk the Plank replace it with 2 Lethal Sting (worse but in theme) or keep 2 walk the planks and add 2 Yahenni's Expertise. take out Baleful Ammit and replace it with 2 Plague Belcher, go down a Banewhip Punisher to 2 and add a Channeler Initiate to 3. take out the Defiant Greatmaw and add 4 Crocodile of the Crossing. trade 2 hapatras for 2 Exemplar of Strength. so you have 4 exemplars and 2 hapatras. I cant promise this will be super strong with what little support wizards gave us but this is what i suggest.
October 13, 2017 6:20 a.m.
I know that Argy . you still have river rebuke. also hopefully you kill anyone running carnage tyrant before it swings. the advantage of flying creatures with the winds is they're cheap and fast
October 11, 2017 9:42 p.m.
I can help with this but first i need to now wheter you want it budget or not?
October 11, 2017 9:31 p.m.
alright first lookout dispersal is amazing, never take it out. if your pirates its just to good paying only 2 for a counter. Second I have play tested this deck abit and as much as I love the jank of your backup plan it really does nothing but lead to bad draws when you need help, and dead cards when you dont have all 3 of these cards. So my biggest suggestion is go all in on those flying pirates! the skys are easy to rule with favorable winds. so I would take out samut, cultivator, hour of eternity, farm to market, shipwreck looter, and maybe even metallic mimic. you should only have flyers,and mimic though good, it would just be better to have 4 favorable winds. and you dont need white for removal. just use unsummons and counter spells. another good play of would be siren dreamcaller. because just one favorable winds makes him a 5/5 if you want add aethersphere harvester for lifegain. lots of ways to be extremely powerful while only using islands
October 11, 2017 9:29 p.m.
OOOOOOhhh and search for azcanta!!! tthis would go great in this!!
October 8, 2017 5:23 a.m.
I loooooove this deck! I never thought of combat celebrant for multiple god pharaoh gift triggers!! sooo good! oh and and if your looking for suggestion settle the wreckage is just so amazing. it shuts down aggro decks without hurting you. and who cares if ramunap red gets a few more lands. settle the wreckage stops even hazoret!
October 8, 2017 5:04 a.m.
what decks do you want a few words of advice on?
October 8, 2017 4:47 a.m.
sideboarding you should always do 2 things look at the meta. and 2 be prepared for every deck type.1 control. 2 aggro. 3 jank. I usually go 6 cards for control, 6 cards for aggro, and 3 cards for jank. for control you can do 2 things outspeed hem, or since your black attack their hand and deck. so i suggest 3 duress and maybe 3 lost legacy/dispossess. for aggro life gain, field bombs is what you want so maybe 2 more settle the wreckage 2 authoritys of the consul and 2 fumigate. as for jank it usually whens with a silly win the game spell or enchantment or a graveyard deck.but if you already have lost legacy you pretty much have them so maybe because its funny 1 gideon and 2 vraskas contempts to kill gods and planeswalkers.
October 8, 2017 4:46 a.m.
yay! new tribal player! and you picked a fun tribe my friend! sadly vampires may not be good enough yet, but I am going to do my best to help you make them good enough! so first things first general deckbuilding tips. whenever building you need an 6-8 spot for your removal package. the removal varies based on color, but no matter the deck you should have this. black has fatal push, walk the plank, yaheenis expertise, bontus last reckoning ( your removal package counts field bombs. if your control your removal package may double in size). white has cast out, ixalan binding, slash of talons, settle the wreckage. red has lightning strike, abrade, hour of devastation, sweltering sun. blue has essence scatter, unsummon. green has...pounce? dino stomp? not much in green but your deck if budget probably wants a playset of walk the planks and maybe 2 settle the wreckage and 2 cast outs. you go low with field bombs in case your fighting control. you can always have more in sideboard. tip #2 general deckbuilding you should have one more package of non vamp cards based on what your tribe does. dinosaur want mana ramp, big punch. pirates want to control, take and make alot of them, merfolk want to grow with counters and be unblockable, game enders. vampires want to smother with tokens or gain life. i feel you picked the token route. so maybe anointed processions might be good?oketra makes a great helper to all those vamps. cat god of the vamps? either way just a tip general tip #3 final general tip and you follow this one real well already, number of lands. i wont go into big detail just tell you a system i use.mono color super cheap- 18- 20 landsmulti color aggro low curve- 20-22midrange deck 22-24control 24-25for your actual deck im not sure you need the evolving wilds. your only 2 colors and have 8 dual lands already. so i would just add more swamps and plains. maybe go down to 22 or 23 lands
NOW TIPS BASED ON YOUR DECK vampire tokens has so much potential i want to help with. so first off cards that are mehvona being legendary 5 costi would not run 4 of. 2 sure but 4 means high risk of dead hands. and sadly the deacon being a 5 cost is probably a complete no go. other then that the others are all pretty decent and how many of them i would base on personal opinion.now great cards you should add. legions landing. yes it is a legendary enchantment but it makes a 1/1 lifelink!! plus if it flips that means you have something to do if you get flooded with lands.bloodcrazed paladin would be an interesting include. hes a 2 cost 1/1 with flash, buuuut he is great if you have a field of tokens, and someone field bombs you. oh no!! my army of 12 vampires! boom!!! flash in a creature getting 12 possibly more counters. he can be huge. and even justg as a 4/4 flashing in for 2 is awesome. card you might not know is a vampire is gifted aetherborn. lifelink deathtouch 2/3 for 2, basically a kill spell that gains you life and just tells tiny creatures no. mavrein fein dusk apostle is a 2 of if any at all. he makes alot of tokens if you get alot of your vamps out buuut because tokens dont make tokens its a maybe. paladin of the bloodstain. hes ok. 2 creatures for the price of 1 not much to say other then that. yaheeni undying partisan, lore wise one of magics best character but a card that can be really annoying in a token deck because its hard for opponents to kill also a vampire. metallic mimic....god metallic mimic, its expensive but your army all coming out with free counters is sooooo game changing got to have 4. also they are technically vampires. lastly sanctum seeker. like bishop of the bloodstained if you cast him with a field covered in vampire tokens you usually just win. hes that good
Now you probably already know most of this. Sorry I just get excited about tribal decks, and first time deck builders. also sorry this message is so long.
October 8, 2017 2:20 a.m.
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