Please login to comment

Said on I Can't Believe ......

#1

GeoFromz If you look into the notable exclusions section of the card choice discussion, I've actually covered these lines or similar. Intruder and Thornbite are just too hard to get reliably, and Hulk adds too much dead weight. I also don't like running Ballista or Pull as an outlet, I already have ways to win that only uses cards I'm already playing going from my combo state. The loops take longer, but if the table makes you fully play them out then that's on them not on you. It doesn't take much time to explain them, at which point people either have interaction or should scoop.

January 12, 2019 12:41 p.m.

Said on I Can't Believe ......

#2

lizardcraft Ballista would be fine as an outlet, but there's no need to add a card that's only there to be a wincon when we can win with cards that we already want in the deck (Reality Shift, Beast Within, Eternal Witness, Timetwister). Slot efficiency is paramount here.

January 10, 2019 8:30 a.m.

Said on I Can't Believe ......

#3

YNotBro losing access to stitcher definitely puts you in a bad spot. Pivoting to an arcanist gameplan works but those lines are currently mana intensive and we're trying to improve them. If you have drake in hand, you can simply cast it. Elvish Piper has been in and out of the list, but also can work as a bridge at 4 as well.

January 9, 2019 1 a.m.

Said on I Can't Believe ......

#4

Helwyrm I haven't updated the arcanist lines for the new primer style, that's on my list for today. And thanks for the heads up on the unhasted line, there was a lot of copy pasting to avoid redoing formatting and I forgot to fix it, thanks.

January 8, 2019 1:41 p.m.

Said on I Can't Believe ......

#5

tophertbone12 It does, but Wisps cycling is more important to me. In a deck with so many dead draws already, ones that can replace themselves with much-needed action or interaction are king.

January 8, 2019 1:15 p.m.

Said on I Can't Believe ......

#6

YNotBro:
1. The Elvish Piper in the maybeboard was the answer for this but ended up sliding out of the main deck. A lot of combo lines play around different cards, and moreover, the combo lines presented here are just the best/slimmest lines. You can stitch together wins from a lot of different positions by using additional creatures, untap spells, or additional mana to skip through steps. Additionaly we have Brainstorm, but I don't know if Scroll Rack is good enough.
2. Our earliest drafts included a lot of these cards, but they're just so bad when drawn, and aren't necessary to the leaner lines we have. We have backup enough in 2-dork lines and the arcanist package that adding more do-nothing cards feels like the wrong direction to go.

January 8, 2019 12:43 p.m.

Said on I Can't Believe ......

#7

Jimmyflip read the card choice discussion section

January 7, 2019 3:46 a.m.

Friends

BurnenatorUberfishTwoexplores

Followers

IraruelBurnenatorGiraffemazor

Decks

Fury of the Sands

Commander / EDH d3sden0va

SCORE: 6 | 5 COMMENTS | 2949 VIEWS | IN 3 FOLDERS

Kaalia of the Vast

Commander / EDH d3sden0va

428 VIEWS | IN 1 FOLDER

Cubes

cube chart

EDH Cube

d3sden0va — 3 years ago

SCORE 1 | COMMENTS 0 | VIEWS 855

Finished Decks 25
Prototype Decks 10
Drafts 6
Cube Drafts 10
Avg. deck rating 17.50
T/O Rank 908
Helper Rank None yet
Last activity 1 week
Joined 7 years