conn23er Deckling

clayperce says... #1

I just wanted to follow up on your request ... I tend to be very narrow in my deck-building, so I'm not going to be very helpful. RG Midrange, UR Artifacts, or any flavor of Electrostatic Pummeler? There, I could help. RB Discard? I'm very sorry, but I don't know enough about the cards there to do much for you. Still, I'll take a look ...

Also, if you haven't already started a thread in the Standard Desk Help forum you may want to do so. You could also mark your deck with the 'Needs Help' tag (it's a check box when editing) ... sometimes that will draw additional attention. And of course cycle the deck if you're not already. I'm honestly not trying to advertise for T/O here but you can cycle 3x a day with an account upgrade and 4x a day with an upgrade and the app. And you can always buy Feature tokens too.

Good luck!

January 25, 2018 10:35 a.m.

Argy says... #2

Are you aware that you won't be able to Exert Glorybringer twice on the same Turn?

That's because you can only use a Planeswalker ability during a Main phase.

You can untap Glorybringer in your second Main phase but you won't be able to Exert it again that Turn, as the Combat phase has already passed.

January 22, 2018 9 p.m.

Argy says... #3

TappedOut won't let me leave comments on decks at the moment, so I'm leaving this here.

You have enough 1 and 2 drops, so I would take out Walk the Plank and put Unlicensed Disintegration in its place. You don't need an Artifact for it to still be gold.

I think Merfolk are going to be more viable this season, making Walk the Plank less useful. You can put a couple of copies in the Sideboard.

With a Control deck you NEED to have ways to draw cards. An empty hand will mean that Opponents can get the drop on you.

I'm using Metalspinner's Puzzleknot, but Painful Lesson is excellent, and Arguel's Blood Fast  Flip can get you out of trouble.

12 Creatures are too many for a Control deck. You'd want 5 or 6 at most.

The idea is that you Control everything your Opponent does until you have depleted their resources. Only then do you unleash your Creatures.

That means you don't need very many as they will eventually come to hand, and won't have any opposition.

I would start with something like this, and hone the numbers after rigorous playtesting:

2x Dreamstealer
3x Glorybringer
2x Ravenous Chupacabra
2x Tetzimoc, Primal Death

I feel like it would be useful for you to have a Sideboard that looks something like this:

4x Dispossess - grab any annoying Artefacts like God-Pharaoh's Gift, and Torrential Gearhulk

3x Fatal Push - lets you kill early threats

3x Lost Legacy - snatches Approach of the Second Sun and any other annoying Non-Artefact cards

3x Walk the Plank - good against Dinosaur decks

2x Vraska's Contempt - brilliant against Planeswalkers and Gods

To stop threats recurring from the Graveyard I would run 3-4 Scavenger Grounds. You sac it in response to something like God-Pharaoh's Gift being returned to hand. Having that many lands that don't produce your colours won't hurt you.

You might also consider running 2-3 Ifnir Deadlands. They are an excellent way of nerfing Gods, and keep you on colour.

You also might want to raise your land count to at least 25. Most Control decks run 26, because you just can't afford to be mana-screwed when you are playing Control.

If you make some changes and want me to take another look, after you done some substantial playtesting, tag me again in these Comments.

Good luck.

PS. I generally consider it poor form to put a Comment on someone else's deck that asks them to take a look at yours, without you first leaving some feedback for them.

Try not to do that in future.

January 22, 2018 2:58 p.m.

Argy says... #4

If you want me to take a look at one of your decks you need to leave a clickable link to it on my Profile.

January 22, 2018 5:50 a.m.

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Finished Decks 18
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