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Hm. Well... I've recently done some research so, I'm gonna edit this later when I have a chance. I may tag in red to change it up. A lot.
December 11, 2018 2 p.m.
I mean... if you can't read it as is, I'm unsure of your abilities. Knowing you can only have four cards in a deck max and reading the card should tell you why it's in two categories.
And, the reasoning for using custom categories is to help tell why a card is in the deck. The skeleton, for example, is in here so if it ends in the grave it can be risen back to life.
Also also, for the card number... I don't know. I respect your choice of 60 cards max, however I prefer 63 cards. It just seems to work for me in most cases, helps me tag on a little extra chance to draw a card or such.
Anyways! Rather than the decks formatting, any actual suggestions? Such as how to make it better aside from the total card count?
December 10, 2018 12:27 p.m.
Hm. Any suggestions for that?
And yes. I commonly utilize 63 cards in my decks. I've found it loosens my constraints some and usually works.
December 7, 2018 4:30 p.m.
Technically, yes. they appear in two separate categories as they fit in both. Stinkweed Imp for example is removal and a grave filler.
December 7, 2018 10:26 a.m.
Hm. The issue there is that I could INSTEAD be dropping creatures on the field to get things into the grave. Whilst yes that'd tutor me a card, it would slow me down by a turn. The faster the better, even if it is black green and blue. Thanks though! I'll keep em in mind if I change my mind.
November 26, 2018 12:24 p.m.
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