Quail Deckspert

Cobthecobbler says... #1

scrub

February 9, 2016 9:43 a.m.

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CruelMyr yeah the current version of the deck is kind of ass. Going with cantrips like Serum Visions and Sleight of Hand is the way to go for focusing on comboing. I just wanted to see how Eldrazi worked out, but it's pretty lackluster.

alwaysafk Ashnod's Altar is not legal in Modern.

February 9, 2016 6:40 p.m.

As I stated before, this doesn't even remove gods most of the time. It will only remove them if they are animated, and even after that you'll still need to use removal on them.

This card isn't that great. It doesn't give you much advantage in a game and it's pretty weak countermagic. There's better ways of dealing with Hexproof.

February 9, 2016 6:05 p.m.

Yeah I think the biggest weakness it has is not hitting Greaves. For that one specific reason I don't think it's worth the slot unless you're playing against someone with Geist of Saint Traft, Narset, Enlightened Master, Thrun, the Last Troll, etc. And even then your anti-hexproof package should probably be like Glaring Spotlight, Arcane Lighthouse, Council's Judgment.

February 9, 2016 10:22 a.m.

Likely depends on your playgroup. Hexproof isn't too abundant in my group (I probably play it the most) but one of my friends runs a ton of gods. That being said though, you would only make the God be able to lose indestructible if it's devotion is met. I personally prefer using Unravel the Aether for my God removal, especially because it can hit Artifacts.

February 9, 2016 10:03 a.m.

Said on UR Commander...

#5

75% EDH lists are always the best. Don't always have to go with the best available.

February 8, 2016 11:18 p.m.

Said on I'm Starting to ......

#6

Kangee is cool, I wanted to cook up something for him for awhile now but could never truly figure out what I wanted to do with him.

A Humility or Godhead of Awe focused deck seems like it could be pretty cool with him, and then you can run the rest as bird tribal as you said.

As people have mentioned, Political, Group Hug, or Chaos decks are super fun to play. I played an Oloro, Ageless Ascetic deck for awhile that focused on being able to shut down the leading player(s) for as long as possible and making the game as insane as possible. Running such things as Omen Machine, Knowledge Pool, Braids, Conjurer Adept, and the best card Divine Intervention. I was going to switch the deck to actually be able to win but took it apart before I finished it. Regardless still making the game go on for 3+ hours was great.

As for general tips. Make something unique, you'll have a lot more fun piloting a deck that most people wouldn't think of than playing shit everyone plays like Damia or Derevi.

February 8, 2016 11:05 p.m.

Said on UR Commander...

#7

She's super cool for Tiny Leaders and definitely would make a decent general.

For EDH I agree she probably isn't that great, as EDH is all about high impact cards. I'm still determined to make a decent deck with her, but I'll probably eventually switch it to Tiny Leaders when I get bored of it.

February 8, 2016 10:54 p.m.

Yeah I've decided make the decision to not run Oracle in the past.

Using Courser, Exploration, and Nissa herself is the kit I use to keep land tempo for the deck. Adding in Azusa or Oracle gives me redundant effects which I'm trying to avoid in the deck.

Definitely good to know that it can be done with Oracle though.

February 8, 2016 10:50 p.m.

I guess Summer Bloom works the best. It would be beneficial for the cards to be useful overall in the deck. Bloom itself seems alright, but I still don't think it will make the cut.

Thanks for the input guys.

February 8, 2016 1:26 p.m.

Hey guys recently my favorite deck to play has been my Nissa, Vastwood Seer  Flip deck. It performs incredibly well and does a lot of cool things in mono-green. It primarily plays as a bomb focused tempo control deck with some fun sub-themes throughout like Superfriends.

Just a little background for the strategy around the deck. Probably the first and main goal of the deck is to get Nissa flipped as soon as possible. Currently I know it's somewhat fairly easy to get her flipped turn 3 with Exploration and the right ramp.

What I want to know is if anyone can figure out if it's possible to get her flipped turn 2. I tried playing out scenarios but couldn't pin down if it was possible (no matter how unlikely).

I didn't factor in Azusa, Lost but Seeking as I would rather not run her (Adding her would take up slots I much prefer giving to Courser of Kruphix and Exploration as they provide much greater utility), but if she is an integral piece to get the goal of this thread down it would still be beneficial to know.

February 8, 2016 4:24 a.m.

Said on So, About 'Em ......

#11

I run a single Wastes in my Nissa, Vastwood Seer  Flip deck which I can fetch with a bunch of different ramp spells. It's rare for me to specifically grab it, generally its if I want to spam Endbringer or cast Kozilek, the Great Distortion (newly added) and I don't have many of my other colorless producing lands.

Also cool to note it's a foil Ulamog Wastes. Wish it was Kozilek Wastes tbh tho

February 8, 2016 4:01 a.m.

Said on UR Commander...

#12

In theory I think focusing on Artifacts is likely the best way to go about using her. Drop rocks like Sol Ring and Mind Stone early game and then chain into color focused rocks like Izzet Signet and Gilded Lotus. Rocks like Everflowing Chalice and Astral Cornucopia are pretty awesome with her since they scale with your mana and can be played at any point in the game to trigger her ability. You get to focus on ramping while also maintaining decent card advantage. From there you can play insane spells like Epic Experiment or Commune with Lava or expensive control spells like overloaded Cyclonic Rift with mana to spare.

Like I mentioned in my previous post Vedalken Orrery is great with her and if you go with the artifact route you can play Shimmer Myr for additional support. Hypersonic Dragon can also be useful if you have important sorcery spells to play like Spelltwine.

Dualcaster Mage, Vendilion Clique, and Snapcaster Mage are all all-stars in the deck and probably should be in every build (I think a creatureless build would be pretty cool though).

With focusing on ramp you can probably just drop a Kozilek, the Great Distortion and lock out any 1v1 game.

February 8, 2016 3:26 a.m.

Maybe with Snapcaster support Surgical Extraction could be more useful, just revolve around a strategy that removes all useful cards from your opponent's deck, that's basically the thing I'm going for.

Culling Dias is neat and has decent synergy with Retrievers, but it's ultimately too slow. I was mainly using it for Matter Reshaper, but it's actually a pretty unplayable card.

February 5, 2016 2:24 p.m.

I think I'm going to drop the self mill plan since it still doesn't really help with the major weakness of not getting a Heartless Summoning out, it actually makes it harder. Upsetting too since Golgari Thug has a lot of interesting interactions with the deck. I was trying to figure out a way to make Sun Titan or Obzedat's Aid to work in the deck, but they're just too expensive I think.

As far as mainboarding the Extractions, I was planning on trying them out even despite Emrakul. How this deck works is incredibly solitaire. Making use of Altar of the Broods outside of the win-con I think could greatly improve the deck. Much like Bitter Ordeal, hitting an important non-land playset of a deck could potentially be pretty powerful. Thoughtseize or Inquisition of Kozilek would also be good with Extraction, but I don't really think they might be great in the deck.

February 5, 2016 1:18 p.m.

Said on UR Commander...

#15

Oh yeah and Pyromancer's Goggles seems crazy fun. I really need a copy.

February 5, 2016 12:06 p.m.

Said on The best of ......

#16

Brago is pretty disgusting. The deck I used to play played extremely well 1v1 and in multiplayer. The list I built focuses on high tempo and tons of paths for going infinite in numerous ways.

Slightly degenerate, but be prepared to take 15+ minute turns from just mechanics alone. I haven't played the deck in awhile, but it's incredibly fun and I'd say pretty competitive.

February 5, 2016 12:03 p.m.

Said on UR Commander...

#17

I'm working on her right now. Got a playable, highly incomplete build right now that I still need to play a bit.

I think I'm going to focus on artifacts that synergize greatly with her (I always build around my commanders).

Some notable fun artifacts with her are Strionic Resonator, Unwinding Clock, Voltaic Key, Clock of Omens, Scroll of the Masters, Vedalken Orrery and tons of other cool things that I still need to look into.

Also another commander that greatly benefits from Command Beacon. Damn I love that card so much.

I think Buyback cards could also be pretty powerful with her. They help keep tempo so you can continually trigger her ability every turn. Probably the only ones to run would be Capsize and Clockspinning seems pretty decent with planeswalkers that are easily core to the deck such as Tezzeret the Seeker and Jace, Architect of Thought.

When I pump out a list soon I'll post it here.

February 5, 2016 11:54 a.m.

Also Trinket Mage is always a high contender for spots in builds in this deck. His utility is pretty great. Likely if I go the control route he'll be at least a 1 of in the deck.

I'd like to know if anyone has any suggestions for mill cards that are actually decent and provide more utility than just milling. The only decent card I can really think of is Thought Scour which is okaaaaay but not amazing. I'm asking since I figured I could take advantage of Surgical Extraction in the mainboard. Against Tron it's auto-forefit game 1 if it isn't in the deck. So if anyone has any suggestions with that I'm all ears.

Another card I think might be good to utilize is Bitter Ordeal. It already serves as a decent win-con for the deck when you go infinite and would have been the go-to win-con if Altar of the Brood didn't exist. But even not as a win-con it can still provide an insane amount of utility I think. Even being able to exile all copies of Eldrazi Temple or Siege Rhinos can significantly slow down a deck. The problem with the card overall is that it doesn't work very well without Heartless Summoning, much like the rest of the deck.

As always the biggest weakness of the deck is it not really doing anything without Heartless Summoning on the field. I've tried experiments with Serum Powder on Tappedout playtest and from what I've seen it helps a little, but I'm not sure if it's enough, especially with it not helping at all in the actual deck. I also don't think the Tappedout deck ordering algorithm is all there, so it's probably pretty unreliable. I just got MTGO so I'll probably try some testing out there soon and clean this deck up.

February 5, 2016 11:32 a.m.

This isn't the actual list of the deck, I was just fiddling with things. Also Perilous Myrs are never coming out. Free removal is great and chaining them with Retrievers is very powerful, especially with a Haruspex on the field.

Thought-Knot I'm testing out because I want to slow the deck down a little bit to up consistency when Heartless Summonings aren't drawn. Likely will drop the Eldrazi sub-theme, Thought-Knots are amazing but dedicating support for just them isn't worth it.

Serum Visions is usually in the deck but I wanted to try a build that dropped blue (I'm not a big fan of it, not running blue that is).

Muddle is just too slow and won't make the cut.

Basically everything that doesn't combo that's in the deck right now it likely temporary.

February 5, 2016 8:36 a.m.

Transmute was a mechanic I utilized in old versions of the deck. Tutors are very slow for this deck given it needs 4 pieces to work. For that reason, for a tutor to make the cut it would need to have a high impact on the game such as Jarad's Orders or Gifts Ungiven.

I'm experimenting with Sidisi, Undead Vizier currently to enable death triggers without Heartless Summoning on the field.

February 4, 2016 3:11 a.m.

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Finished Decks 42
Prototype Decks 40
Drafts 1
Playing since 2012 Core Set
Points 755
Avg. deck rating 42.07
T/O Rank 413
Helper Rank None yet
Favorite formats Commander / EDH, Modern
Good Card Suggestions 23
Last activity 1 day
Joined 3 years