|Playing since||2012 Core Set|
|Avg. deck rating||16.71|
|Favorite formats||Commander / EDH,Modern|
|Good Card Suggestions||18|
|Last activity||1 week|
Tutors aren't worth the slot because despite being consistent, are far too slow to work. Spending mana to find something doesn't get anything done by itself.
Might side in either Remand or Mana Leak should I be up against a matchup that can get rid of HS, haven't decided yet.
Aggro is too quick and plays too many threats for control to deal with.
Control is able to disrupt and stop combo.
Combo doesn't care about its life total since it wins before it ever goes into lethal range against aggro, and aggro has no inherent way to stop combo.
Yup that's exactly it, I'm just making it a point. It's the same reason I'm not mainboarding Spellskite. I can't worry about my opponent, I just have to worry about myself. It's like the rock, paper, scissors of Magic with deck archetypes. Combo beats Aggro, Aggro beats Control, and Control beats Combo (in a general sense). Chances are if I'm up against a Control deck I'll lose fairly easily unless I can combo extremely fast, and for that reason I can't sacrifice speed for protection/control.
Between all the fetch lands, gitaxian probe, and all of the creatures I can pitch to the graveyard, I have a pretty easy time casting Dig Through Time by turn 3. It's fairly rare for me to even have to use it (generally I can combo out so long as I can get a Haruspex and HS on the field).
Disrupt is definitely I thing, I used to mainboard Remand and was considering Thoughtsieze. The only problem with them is they take away from the speed and digging power of my deck (also I generally tap out every turn). The thing about a combo like this is I have to do my own thing with trying to care about my opponent as little as possible for the combo to work effectively. It's kinda crappy, but this deck is almost a one player game.
I had a response to why I took it out, but you know, now that I realize it if I have a Haruspex on the field I'll probably run out of cards before my opponent. Though I could just play the additional Altars that I draw, I'll look into it to see if I really need to add it.
Perilous Myr is one hundred percent staying as a playset.
Control is definitely the hardest matchup for me. I've yet to go against a counter-based control matchup. But discard + Surgical Extraction can literally beat me turn 1 before I even go.
Spellskite is a one of in the sideboard because it doesn't help the deck, it just protects it. I can outspeed things like Aura of Silence, so that's what I should focus on.