|Playing since||2012 Core Set|
|Avg. deck rating||20.06|
|Favorite formats||Commander / EDH, Modern|
|Good Card Suggestions||19|
|Last activity||1 day|
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Reclamation Sage is in my mainboard.
Harmonic Sliver works for itself.
April 26, 2015 2:57 a.m.
Thanks for the tip, I'll edit the description soon and make it look nice.
April 24, 2015 6:50 p.m.
Against Gravehate I'd side in the aggressive creatures and win through combat damage.
But non-creature permanent removal is definitely something that could be added. But instead of Rift I'm going to put in Echoing Truth like I did in an older build in place of a trinket mage.
I thinks Echoing Truth has a better place in the deck since it also hits tokens and we'll probably never be casting Rift for its overload cost.
April 22, 2015 6:33 a.m.
Whoops thought Immortal Servitude was a bit different. It's still good, but I think I'll put in Pernicious Deed in its place since you suggested it and I was planning on putting it in anyway.
Mentioning Dryad Arbor was more for GSZ than Yisan.
As for Fauna Shaman, it's pretty good, but I think the discarding might hurt the deck a little since I can't take much advantage of the graveyard other than Eternal Witness. Still want to give Yisan a try before I rule him out (Sylvan Library or Mirran Crusader will take his place).
Smother is awesome but I think I want to keep my spot removal down to 4 cards + Glittering Wish, and right now I have 4 cards that hit pretty much everything in the format, so it would be really hard to justify switching one of them over to Smother even despite how good it is.
Scavenging Ooze is great and an allstar in the format, but it's a little lackluster given my general is Anafenza and its impact will be lessened. If space wasn't such a large factor it would totally be in.
Thanks for your suggestions, I'll totally take them into account.
April 20, 2015 2:25 p.m.
Yes tutors are very good. Middle The Mixture is decent, and probably playable in a control version of the deck, but in this build it doesn't cut it.
Trinket Mage is the best tutor this deck can take advantage of currently, and it's a little sub-par. I don't really see anything that could be printed that would be balanced enough to beat it out and be a good fit for the deck. This deck is pretty niche, so you gotta take the whole deck into consideration.
April 16, 2015 8:29 p.m.
Yeah it's a really hard choice to choose between the two, I might go back to Mulldrifters if I find the strict card advantage is better than the dig. There's not too much difference in the long run though.
April 16, 2015 9:37 a.m.
Yeah so I was a little wrong about the amount of tutors that were played in Modern, but you can still see like pretty much all of the really good ones instant win/near instant win you the game. Gifts just sets you up to deal with anything, Scapeshift is instant win, stoneforge might as well have been instant win, Primeval Titan is the main engine of the deck and pretty much sets you up for anything.
All those tutors are awesome sure, but trying to make Transmute into them just isn't going to happen.
Totally go for Court Hussar if you want an alternative for Trinket Mage, it's on par with Mulldrifter.
April 15, 2015 3:57 p.m.
I really like Noxious Revival, and it actually might be put in the sideboard, so thanks. The biggest thing though is other than being recursion it doesn't net me much card advantage in the rest of the deck. The best application I can see for it is to use it on a Mulldrifter or something, but in the end that only nets you like one extra card. If Dig Through Time ever gets unbanned (Wizards please) then I could see it being used to fuel delve really well with things like Thought Scour and also casting things like Tasigur really cheaply.
I might actually try something like that out separate from this deck so thanks for the inspiration.
April 15, 2015 2:34 p.m.
If you can make Muddle work then I'm all for it, transmute used to be my favorite part of the deck when I first created it. Back then I focused the deck around 2 drops and Transmute worked decently well, but it still felt fairly slow. If you play a control type build (how I originally planned to play the deck) I can see it working better. But with the current build that I have going it focuses on 1 drops. If you look across the board everything barring Havengul Liches (and Heartless Summoning) cost 1 or less mana after Heartless Summoning is down. Trinket Mages cost 1 mana and can tutor up one of two combo pieces, one of which can also be used as ramp or a draw spell for free. It also allows me to get in the sideboard package which has numerous applications.
A big thing with the deck is that it runs very little lands, so even getting to 3 mana on turn 3 can be rare. Focusing on a very tight curve is the key to the deck retaining efficiency. If you go for a control type build (maining Remands, Thoughtseizes, etc.) I could see Muddle being pretty decent (the Sorcery speed hits it hard though still).
I really tried for tutors to work, and I tried out a ton in a bunch of different ways. The only one to be decent was Spoils of the Vault, but it was way too risky to play and was actually often a dead card in my hand.
New Sidisi might have a place in the deck (just super stoked for her all around since she's awesome) since she provides multiple uses other than just being a tutor. I don't think I'll put her in my current build, but it would definitely be cool to see people use her in more of a midrange build (if someone made a Gifts deck with her and it worked well I would be in awe) or something.
April 15, 2015 2:22 p.m.
Cycling through the deck is the sure fire way to make the deck the best it could be. Spending mana on a tutor leads to a turn not spent doing anything other than getting one card. Focusing on playing draw spells to reach certain engines (Haruspex death trigger chains) is much better.
Very early versions of the deck used to run Shred Memory and the speed the deck forfeited to not even consistently win was not worth it. The current version of the deck has been the most consistent by a long shot. The absolute biggest reason why tutors pretty much barring Summoner's Pact aren't run in Modern is that they're too expensive. Pod and GSZ were banned because they were essentially free tutors (pod less so, but still similar) and that's really the only power level where tutors outside of EDH work.
This deck focuses on cycling as much as it can and trying to generate as much card advantage as it can. Any pause in that to search for a card is too slow.