|Playing since||2012 Core Set|
|Avg. deck rating||15.55|
|Favorite formats||Commander / EDH,Modern|
|Good Card Suggestions||23|
|Last activity||6 hours|
Even just playing it Duels of the Planeswalkers M15, I've found the limitations of it being sorcery speed are pretty great. Honestly paying one mana extra for the same effect is better than it being sorcery speed. If you test it out yourself I'm sure you'll find the situations in which you need to specifically bounce a non-creature non-land permanent at sorcery speed are pretty limited.
Void Snare is pretty crap in almost every case, I'd rather play Disperse for one mana more.
Void Snare is pretty much just a core set card designed for limited, it kinda sorta has a place in Legacy (it's honestly more playable there than anywhere else, but not by much) but not really.
I appreciate the suggestion though.
This should neither be a Legacy or Scapeshift deck ???
As for how to make your deck better, I would suggest running some more control cards like Abrupt Decay and adding more colors to your lands. Many of your cards are unplayable without your slivers on the battlefield.
Being able to produce 5 different colors is somewhat difficult, and if you're not running fetch lands or at least some type of mana fixing/acceleration your deck is still going to lose in a basic kitchen table environment.
You mention getting out all those enchantments, that's fine, but you also need to worry about what your opponent is doing. That's basic Magic knowledge. I would suggest adding to your deck ways to combat your opponent before your deck goes off. Your opponent isn't just going to sit back and let you do all of this. If you want to ensure you're getting out your enchantments, something like Idyllic Tutor could help you.