|Playing since||2012 Core Set|
|Avg. deck rating||19.62|
|Favorite formats||Commander / EDH, Modern|
|Good Card Suggestions||17|
|Last activity||11 hours|
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Yeah it's a one trick pony in that regard. That's probably the most vulnerable part about the deck. Win fast or don't win at all.
January 28, 2015 1:30 a.m.
Gitaxian Probes aren't in the deck solely because they aren't as good as anything else in the deck. I used to have them in, but a friend recommended that I use the Sleight of Hands over them since they contribute more to the dig. If there would be something to take out in the deck, Probes would most likely be going in.
January 27, 2015 11:07 a.m.
The thing about Gravepact is that it's redundant. By the time you can get it out and it becomes useful, you would have either won or lost at that point.
It doesn't do anything against aggro because you would need to have a HS on the field plus things to get death triggers. At that point you're probably already dropping some Perilous Myrs, which should do the trick. If not, Dismember and Aether Spellbomb are in the SB. Turn 4 to drop a GP with additional buildup and then having to drop more into it isn't viable at all.
January 26, 2015 5:15 p.m.
Yeah, I literally just posted the work around for that.
January 26, 2015 5:04 p.m.
Modern isn't a heavy creature format, so Grave Pact has very little use. It's also 4 mana and heavily Black Saturated. Playing it doesn't get me any closer to winning and cutting my win condition down to two cards is just a little ludicrous. I won't mill myself with a Haruspex out because all it takes to ensure the win is to drop down additional altars, play additional HSs, or hit the Haruspex with a Perilous Myr.
Also Butcher of Malakir is much better than GP for this deck, and I wouldn't even run that because it doesn't do anything for me.
January 26, 2015 4:22 p.m.
Awesome to hear that the deck is successful. Thanks for the feedback.
It's really only for control matchups where the opponent will have too much control to allow you to combo out. Ultimately it can be changed though. Sideboard construction isn't my forte.
January 23, 2015 7:01 a.m.
The mana base is a little low on purpose. The deck can function on 2 lands and works optimally at 3. The biggest issue with running more lands is that drawing into them becomes easentially a dead draw after you have 3 on the field. By turn 4 the deck optimally should have the tools to win by the next two turns, otherwise it will most likely end in a loss.
A huge piece of the deck is basically storming with Haruspex, drawing into more artifact creatures or draw spells so you can finish off the combo. One of those draws resulting in a land usually means the your turn is over and you're less likely to win.