|Playing since||2012 Core Set|
|Avg. deck rating||20.59|
|Favorite formats||Commander / EDH, Modern|
|Good Card Suggestions||19|
|Last activity||3 days|
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That's the biggest issue with the deck, it's pretty fragile.
Muddle/Shred Memory can work but it slows down the deck to the point where I feel that you can't consistently win. The strength of the deck is its speed and lessening that will up the consistency but lower the win rate by much more.
May 21, 2015 6:53 a.m.
The Superions would be good (Havent actually tested) against grindy control decks or midrange decks. They're a threat that can come out in a burst of speed and be pretty safe enough with Retrievers. That recurable huge threat is something that isn't very easy to deal with. Then you can finish off the game with a Wurmcoil Engine and some Perilous Myrs.
But yeah I would really like it if you could tell me how the matchup goes if you get the chance to try out those methods. Getting feedback would be amazing.
May 17, 2015 1:28 a.m.
Goryo's is a pretty flimsy combo deck as it is, so it's unlikely the matchup will come up too often.
But against other combo decks disruption is probably your best option. My current sideboard probably isn't ideal honestly, but with it currently I think siding in the Spellbombs would be a good idea. Search for them with your Trinket Mages. Aether can be used to bounce creatures before combat (so Annihilation triggers, but Grisel's ability can still go off) and Nihil can be used in response to Goryo's being cast.
Also Llama's suggestions also work fairly well.
May 16, 2015 7 p.m.
Basically the above. Any fetch land that can search for an Island can take its place. 4 more lands that can search for Watery Graves or Islands just allows for better fixing and to a lesser extent deck thinning.
May 15, 2015 3:15 p.m.
Like I said, it's really good card advantage and syngizes well, but it doesn't cobtribute to the focus of the deck.
It's a mana sink and only truly gets good with a Spirit on the field. I'd much rather have a Lore Broker to control my opponent to the point where they can't do anything.
May 9, 2015 8:12 p.m.
The thing is Draka Mystic doesn't manipulate your opponent's hand. It is better card advantage, but it doesn't actually lock your opponent like Lore Broker
May 9, 2015 5:26 p.m.
Oh also the Paths, those are completely necessary.
May 9, 2015 12:12 p.m.
Lore Broker is pretty cool because it essentially is instant speed discard in the deck, which I was actually JUST looking into. There's a pretty good chance I'll fit it in somewhere. I'm considering adding Waste Not to the deck since getting a bunch of triggers from an Archivist seems insane, and adding other discard support will make it even better. Other things you can put in include stuff like Funeral Charm, Piracy Charm, and Esper Charm. Dark Deal could also be a pretty decent addition, it has synergy with Waste Not and becomes a 3 mana mirrored One with Nothing with a Spirit on the field. It also lets you dig for combo pieces.
Budget seems very possible with this deck since the essential cards (Spirit, Archivist, and Puzzle Box) aren't very expensive.
I plan on changing this deck up a bit to add in the discard support. You can do really anything you want with the deck so long as the core cards stay in. I don't think anything other than a control shell will work though, so the Remands will probably have to stay in.
May 9, 2015 12:06 p.m.
With Surgical Extraction you can go for the mill strategy and be tapped out and win. Extirpate requires you to have B open. The plus sides are definitely there but I think that you're more likely to be tapped out than to face a counterspell or response in that certain scenario.