|Playing since||2012 Core Set|
|Avg. deck rating||18.74|
|Favorite formats||Commander / EDH, Modern|
|Good Card Suggestions||17|
|Last activity||1 day|
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Muddle the Mixture isn't worth running because it will cost you 3 mana to get only ONE card. Given the combo consists of 4 cards it just isn't worth losing the tempo for a slight bit of consistency. I've ran Muddle along with Shred Memory in the deck previously, and they just don't work very well. Digging for your cards is better than spending a turn to get only one card. If you want to run tutors I would suggest running Gifts Ungiven. It doesn't come out until turn 4 but it essentially allows you to win within two turns or so, if not that turn.
Duress also just pales in comparison to Inquisition of Kozilek and even more so to Thoughtseize in a combo deck. The SB isn't set in stone right now and will most likely change when I decide to work on it. Even so, I don't think discard will be a part of it.
December 16, 2014 7:42 p.m.
I'm aware of that combo, it's in the description.
Infernal Tutor is the only tutor I'd consider running, but I think it's still too situational to be in the deck.
December 6, 2014 2:22 p.m.
Yeah that's the plan for sideboard tech (I need to clean up mine a bit still) but as far as mainboard I need to determine if it's worth running.
December 2, 2014 6:34 p.m.
The main appeal is the fact that he will cost only U to cast and he can fetch me a piece to my win-con or a creature to trigger Haruspex (Moonvessel is also a piece of the alternative combo). With Haruspex on the field it basically becomes a 1 mana draw spell with the addition of thinning my deck a little more and replacing the blue mana with colorless.
All that still doesn't mean I'm set on running it though. I know for this deck though that Fabricate is just unplayable sitting at 3 mana without accelerating my deck any further than grabbing only one card.
December 2, 2014 6:25 p.m.
The Strands would have to be Tarns yes. And then I would probably change a Watery Grave to be a Blood Crypt and then change an Island and a Swamp to Steam Vents. Also given this a combo deck life isn't really an issue other than facing something like RDW or Affinity
Also Mulldrifter isn't an artifact so that doesn't work.
I'd also most likely be removing 2-4 of the Mulldrifters for Mishra to begin with.
After testing him a bit I've found he's pretty good, still not set on anything though. I'm also looking into Trinket Mage as an option, but I don't know if it's worth it for only two mainboard targets.