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scapegoat_tom you don't want creatures in order not to rely on your combo: because they couldn't do anything meaningful in this deck, while hurting the consistency of your combo in a way that makes it unfeasible.
March 15, 2018 8:25 a.m.
You're welcome! Enjoy your games!
March 13, 2018 6:03 a.m.
jaredpaolo25 Sure! Here we go!
Leyline of the Void combats on a slight different axis than Nihil Spellbomb: if that is what you need, go ahead. I have nothing helpful to say about that; just be sure about the efficacy of your plan against the decks you are targeting.
About Damnation, a competent aggro player won't play into it, all the while still being able to represent lethal damage at a relevant turn; they would however be encouraged to commit more to the board if they knew of Crypt Incursion, but if you have Crypt Incursion in your deck either it shouldn't be there (it is bad against most opponents if you don't play another defence spell before it, and it is a bad choice if when it is good you would also win with any other card) or you are sporting so much defence that they could simply slow their clock down and commit less. And if Silent Arbiter is good, chances are Ensnaring Bridge is better. Nonetheless, Damnation seems a good play in some scenarios out of the Human matchup (the ones with certain combinations of hatebears), but rarely critical and overall very narrow and probably just too small an upgrade over some other sideboard card.
March 12, 2018 6:40 p.m.
Ehi aquacode! Nice catch! :D
I've found that not only I do not want Crypt Incursion against anyone, but also that I would never board it in in this list. Collective Brutality appears in its place out of desperation, as there isn't actually much more you'd want because there are so many matchup where you'll lose no matter what you do. Collective Brutality is good against Burn, but such is one of those unwinnable matchups even with this addition - so that it doesn't really count; anyway, against Burn Darkness and Mesmeric Orb are your worst cards, though you need some Mesmeric Orbs if you're boarding some Set Adrifts in (for Eidolon of the Great Revel, as a losing proposition as it is). Collective Brutality makes the control matchup - which was already super favorable for us - totally unwinnable for them; and retains some usefulness against random combo decks and Hatebears (despite being quite bad against Thalia, Guardian of Thraben which should be your main target). But that is ultimately all speculation, just build the sideboard according to what you expect to fight.
As for the maindeck, I suggest swapping Fatal Push for Breaking / Entering, adding redundancy in order to have better tools against midrange: Fatal Push is not so good against them if it is not killing a turn-2 Tarmogoyf, and against other decks there is little to go goldfishing when it is a blank so many times.. I'm not updating the decklist here because this is strictly a metagame decision, close enough to other options that should probably change with any fluctation of the expected field!
March 8, 2018 2:43 p.m.
Diblagi I already addressed both subjects, but I'll articulate again the first one. (1) Both Fatal Push and Profane Memento need you to play them very early, and they practically return the same result. The only difference is that Profane Memento is stronger when your opponent's damage output at a certain point becomes almost constant (like in Zoo, as opposed to Merfolk), but those circumstances are negligible since it is hard to come to a point where that matters even against those kinds of deck; on the other hand, Fatal Push is an all-star in particular situations, killing combo creatures (e.g. Vizier of Remedies) or hatebears (e.g. Thalia, Guardian of Thraben). Given that, the choice between the two becomes easy. (2) You can find alternative plans under 'Building attempts.'
March 8, 2018 12:25 p.m.
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|Playing since||Ninth Edition|
|Avg. deck rating||64.00|
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|Favorite formats||Standard, Modern, Limited|
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