Thanks for taking the time for your comment, I appreciate it.
January 6, 2018 7:18 p.m.
Hello kind sir,
I went around to some of the users who claim to be mill people, and i'd love to get your opinion on my build. I know you did your primer on your deck but I guess i'm greedy and want my own consultation haha.
Thanks in advance. The deck is The Mind That Washed Away (Mill)
January 6, 2018 5:49 a.m.
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Managem thank you for highlighting such an important point: unfortunately, the deck is wildly impractical. Nonetheless, I find such decks interesting and they sure are a blast to play!
January 17, 2018 11:11 a.m.
January 10, 2018 5:15 p.m.
kevinfeuerhelm you could consider whether you gain more win percentage overpacking in mill spells in game 1 or having more sideboard slots. I think in most cases it is the latter.Too bad for the bug.
Good luck! ;)
January 7, 2018 10:22 a.m.
kevinfeuerhelm you should definitely turn your nose up at a card worth 80% of Glimpse the Unthinkable. Mill happens to care about milling only by tens: you never have to mill mush lesser than 50, and many of your engines begin to work at 20 (Visions of Beyond) and 30 (Shelldock Isle) milled cards. Sometimes you get lucky with your Breaking / Entering because your opponent have thinned her own deck or because you compensate your lucklaster spell in Breaking / Entering with another card (e.g. Archive Trap); but that does not cover all the cases. And when you are forced to cast a second Breaking / Entering, you'll probably lose. Your experience (given its traits) with Mind Funeral obviously means nothing; if you think you're saving 1 mana replacing Mind Funeral with Breaking / Entering, you're deluding yourself: many times you'll need to cast an additional spell to win, and that will cost you a card and more mana.
January 7, 2018 8:06 a.m.
Darthack2661 thank you! I'm glad you enjoyed it!
As for Vulturous Zombie, we aim to win the game on turn 5 at the latest - not to cast a creature. Anyway, it would be unplayable even if it costed way less: we are not even close to play Jace's Phantasm, so bad are creatures in Mill!
January 7, 2018 2:28 a.m.
Hi! Here's my comment.
You don't have nearly enough sources: you clearly need to cut Buried Ruin (Field of Ruin is simply too strong to pass up) and most basic lands. Drowned Catacomb is worse than most other options. You don't want Darkslick Shores in a Fraying Sanity build trying to win not further than turn 5: try other lands. Remand is completely useless, Damnation is extremely weak, Crypt Incursion and Ensnaring Bridge are pretty decent but luckily we can do a little better. Breaking / Entering is too bad, and probably so in any possible build. Jace, Vryn's Prodigy Flip is greatly underwhelming; in particular, you don't need to overcost you already expensive spells: flexibility means nothing if you have no use for it.
If you want to understand the reasons behind my notes, you need to read my guide. Bye!
January 6, 2018 6:14 p.m.
Tlipoch Leaving aside infinite combos, Authority of the Consuls is good only against haste creatures; but at that point Disfigure or even Crypt Incursion seem at least equally good. Additional synergy are not remarkable overall.
Intruder Alarm is good only if the opponent plays very few creatures, and very risky in any case.
Good catches though!
January 2, 2018 2:30 p.m.
SCORE: 126 | 215 COMMENTS | 48154 VIEWS | IN 73 FOLDERS
SCORE: 9 | 4 COMMENTS | 1831 VIEWS | IN 3 FOLDERS
|Playing since||Ninth Edition|
|Avg. deck rating||47.00|
|Helper Rank||None yet|
|Favorite formats||Standard, Modern, Limited|
|Good Card Suggestions||4|
|Last activity||1 day|