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Don't dismiss your 4-drops. They are going to be necessary for Merfolk to have a decisive finisher. You can really easily cast out your entire hand with 1,2,and 3-drops and then you're vulnerable. Kumena, Tyrant of Orazca and Herald of Secret Streams are a potentially game winning combo. The new Seafloor Oracle and Riverwise Augur are fantastic utility cards. Running a single of both can provide you necessary card draw and card value later in the game. Who doesn't love a Brainstorm in standard?!
I'm a lover of value Flash creatures, so I even run 2 Snapping Sailback as the top end of my Merfolk deck. Nobody expects you to be able to produce an actually usable 5-drop in Merfolk tribal (I'm look at you Wind Strider), It's got the biggest body in your deck, and casting it turn-5 for a surprise block will both seriously hurt your opponent's board state for your next attack, but the Sailback's Enrage trigger functions beautifully with your Herald of Secret Streams, turning into a 5/5+ Unblockable Beater. Dinosaurs are just bigger, scalier Merfolk :D
January 5, 2018 8:30 p.m.
I feel like standard merfolk is in a good place, if the game wasn't so aggressive right now. Your creatures are all generally small at start and are prone to red, white, and black removal. I think one of the strongest includes in the new set is actually Swift Warden. Swift Warden actually has a sizable body for a merfolk and if you remember how effective W/U spirits were back in Shadows Over Innistrad block, the two strongest cards were Flash creatures that acted as anti-removal( Spell Queller and Rattlechains ). Merfolk have now taken up the Tempo strategy from where Spirits left off, but are lacking a critical control color. The fact that we can have a QuellerChains effect IN GREEN is a blessing.