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Currently the best decks are saheeli, delirium, vehicles, and a couple other things. If you're looking to get into it for cheap though, either colossus or gruul aggro are your best choices
January 23, 2017 7:51 a.m.
January 22, 2017 9:29 p.m.
Rishkars expertise seems almost useless, you might want to switch it out for something like actual rishkar. The other 2 aethersphere harvester would be great in the sideboard against aggro decks. A pair of selfless spirit would go great as protection and for the synergy with avacyn.
January 22, 2017 9:26 p.m.
This looks very similar to blue/red delver, you might want to look at some of those lists for inspiration. Some very basic changes I would make are replacing goblin guide with Young Pyromancer. I know goblin guide is better in a vacuum, but it has little to no synergy with the rest of your deck. As for talent of the telepath, I think it would be better as just another serum visions
January 22, 2017 9:22 p.m.
I would suggest that you look at soul sisters lists for ideas as to how to improve this
January 19, 2017 10:30 a.m.
What about either of the spirit token generators? With spirit synergy such as drogskol captain and mausoleum wanderer t just seems like missed value. It also lets you chump block the infect creatures you mentioned earlier.
January 18, 2017 8:38 a.m.
I have tried it. It's too slow for modern. What I mean by that is that nearly every top tier deck can either kill you or effectively kill you by the time you get a single jar on the battlefield. By effectively kill you I mean they resolve a karn, or some sort of hard lock that doesn't allow you to actually play the game. Or you have 10 infect counters, or you're dead to burn, or affinity, or any of the other many turn 3 decks.
January 18, 2017 7:39 a.m.
"this is a deck designed to win against any top tier deck in modern" No. This is way too inconsistent to do that. Your fatties are subpar, your reanimation doesn't actually come on until turn 4, at which point you'll be dead because modern. This is simply far too slow, inefficient, and volatile to be competitive. You say you're late game is on par with tron, when they can just karn any of your win cons, which you only have an average of 1 of at a time. This honestly just seems like bad gifts ungiven, which isn't even that good of a deck.
January 17, 2017 7:52 a.m.
Oh my god, I've never seen a deck this powerful. Just one more island, and you win life
ecologicodin457 That's the joke
January 16, 2017 8:29 p.m.
Quarrell I would suggest dropping the winding constrictors and a swamp for 2 durable handicraft and 3 selfless spirits
January 15, 2017 10:53 p.m.
Fair enough. I forgot when I commented that you needed 3 artifacts in order for the second ability to come online, as opposed to the only the first. Sorry about that
January 15, 2017 10:03 p.m.
You're running the two most amazing synergies with Selfless Spirit, but you aren't running selfless spirit. Point is, play that thing.
January 15, 2017 9:32 p.m.
Any reason not to run Inventors' Fair instead of a forest or something? Its utility in being a much more green friendly way to find artifacts seems like it would be fantastic. It allows you to find a stax piece, or a combo piece exactly when you need it, and can essentially be a green source by finding chrome mox or mox diamond. It would just add a bit more consistency to the deck
January 15, 2017 8:21 p.m.
Greenbelt rampager seems like an amazing card for this deck, because it serves as a repeatable revolt trigger, as well as a 1 mana 3/4 that makes energy. I really think you should play black, for a couple of reasons. The synergy between fatal push and Yahenni is amazing (sac to yahenni to trigger revolt, use push it get a creature out of the way, pump yahenni, etc). Black is probably the best midrange color in standard anyways, what with the best removal, the best fabricate creatures (which are absurd in midrange, and synergize with yahenni). As for the land count, it seems pretty good.
January 15, 2017 4:28 p.m.
The atarka red combo isn't really a combo, but essentially what it does is it casts Become Immense for 1 mana, followed by Temur Battle Rage, hopefully targeting a Monastery Swiftspear. Unless you can reliably deal 10 damage to a creature at instant speed, you need hard removal to deal with the incoming 20 damage. As for the graveyard hate, tormods crypt is legal and amazing. Get that down turn 1 or 2 against a rally deck, and just crack it in response to them casting Rally the Ancestors. It just being there gives you the pressure advantage immediately.
January 15, 2017 4:11 p.m.
Side in graveyard hate to deal with rally, some sort of taxation effect to deal with control, non damage based removal against atarka red to deal with their endgame combo, bigger removal like Roast against stuff like abzan, and probably some other stuff I can't think of right now.
January 15, 2017 3:51 p.m.
Oh, I din't notice the infinite draw spell win cons, my bad. I was under the impression that only brainfreeze did the job. As for grapeshot, if you're already getting 99 storm, I would think that would imply infinite storm. It just seems really unlikely that you get 99 storm without the ability to get an arbitrarily high storm. In that case, grapeshot has the advantage due to being able to kill through one of the two legal eldrazi titans, or another affect that shuffles a graveyard back into it's owners library.
January 15, 2017 3:44 p.m.
January 14, 2017 10:33 p.m.
So basically what you're saying is, Thrasios is broken as hell
January 14, 2017 10:04 p.m.
It seems like for an aetherborn tribal deck, you're not really running that much aetherborn, or synergy for aetherborn. I would suggest a full 4 of Metallic Mimic. Going mono black, or close to it would help out very much with casting double black spells on curve such as ambitious aetherborn. If you want some ideas, check out my take on the deck
January 13, 2017 7:26 a.m.
Commander / EDH
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