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Rayze_Darr thanks for the input! Silence is a spell that I've been contemplating for awhile. On the plus side, it's only one mana, and can stop the opponents from playing multiple spells in a turn. That sounds great, but it only stops from playing spells during that turn, if I'm in a multiplayer game, that can only stop one opponent, and I don't even know if they were going to play something that was going to be problematic. It's all about balancing the control deck with the prison deck. If I stop them from playing spells for too many turns, they might build up enough stuff to do a lot in one turn that I can't counter, i.e. Silence builds up card advantage for the opponent(s). That being said, I don't care about how many spells they have to play if I have a flipped Erayo and/or a Rule of Law.
So if I'm playing Silence then I definitely want 4 copies of Erayo. Another reason to keep Erayo as a four-of is that it's easily removed if I haven't succesfully flipped it. Being that the plan of the deck is to stall out with counter spells or things like Gigadrowse/Silence till I can play & flip Erayo, I think that dignifies playing 4.
Baral, Chief of Compliance is the card that has me most conflicted in the deck, I think. On the plus side, he's a decent 2 mana defender with a kick-ass ability, especially if I have a flipped Erayo, (Automatic 1 card per opponent's turn, assuming they choose to play). However, once I have one out he becomes a dead card if I draw another, (though keep in mind he is subject to common removal like an unflipped Erayo). So with him, I have to find the perfect balance of how many I want in the main: how much is he worth by generating card, (and mana) advantage vs drawing a dead card once I have him down. Honestly, for this one, I think it's going to take a lot of playtesting to really decide, and even then it might be more of a preference thing than one number is truly better than the other. If I decide to take a few out, Judge's Familiar, Wall of Denial as well as Fog Bank are all very good substitutions.
Render Silent is interesting... on one hand, it's a Counterspell and Silence all in one. On the other, sometimes the difference between a 2 mana counterspell and a 3 mana counterspell can be a huge difference. Unlike Silence, this one counters and locks the opponent out, so there's not as much of a card disadvantage problem. If I'm going to put this in I think it's going to be a two - of in place of 1 Counterspell and one Remand, but I'm not sure, any advice for fitting this in would be great.
April 17, 2017 3:21 p.m.
Also, the benefit of Umbral Mantle is that it would cost one less defender to combo off for infinite mana, but you right that you don't need infinite mana if you have no way to utilize it.
April 13, 2017 1:54 p.m.
April 13, 2017 1:50 p.m.
If you have an Umbral Mantle out with something like an Overgrown Battlement and a few other defenders you can have an infinite mana combo. Then you could throw in one of the Regal Force effects, (there's a lot of them, take your pick) for a cool combo to get a ton of your walls out in just a few turns.
April 12, 2017 6:13 p.m.
Interesting turns deck. Though Chandra & Blood Moon are good, I'm not sure it's worth it to splash red as this deck really relies on having enough blue mana to cast big Gigadrowses, which you don't even have because of the red. Also once you blood moon, do you still have enough blue mana to play your blue spells?
April 6, 2017 8:41 a.m.
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|Avg. deck rating||3.00|
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|Favorite formats||Modern, Casual|
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