Please login to comment
I agree on Claim / Fame being an excellent inclusion to the deck list. Both halves synergize well with the current list, and and fit into the deck's curve.
I don't believe I agree with Sunscorched Desert in the land base, and would almost even prefer seeing two additional copies of Ifnir Deadlands instead, among other choices. RDW builds can afford running colorless mana without risking a loss in consistency; however, dual-colored decks will notice the drop, especially if it's aggro and looking to win early. Additionally, you're running a play set of Unclaimed Territory already, which I believe is a good option as they're good for tribal, but only provide colorless mana towards your noncreature spells. The difference may not be significant enough to lose games, though, and the free damage is always relevant, so I may be wrong. Please keep us updated with results!
January 17, 2018 3:33 p.m.
January 17, 2018 8:22 a.m.
Upon the release of Rivals, what are your thoughts on running Dire Fleet Poisoner in tandem, or in replacement of, Gifted Aetherborn? I think it will be a strong card when it releases, and functions similarly in the card slot, sans lifelink.
January 11, 2018 10:08 a.m.
The explore mechanic looks really fun, and Wayward Swordtooth is an excellent card to get all of the lands you draw from it onto the battlefield. It looks like a good beginning, but could benefit from some solid refining.
I think Deadeye Tracker will be a better card over Tomb Robber, since it doesn't inherently provide card disadvantage, can be played sooner, and can remove threats from your opponent's graveyard. Perhaps a split between the two of them would work as well, until the value of Tomb Robber has been properly examined. Enter the Unknown seems stronger in the slot designated for Commune with Dinosaurs, since the latter card functions better in a deck with heavier Dinosaur themes. Additionally, I don't believe Tendershoot Dryad will see much play in Standard given its relative weakness to most common forms of removal in exchange for its high cost.
Duress and/or Lost Legacy should be considered for the sideboard, when you run into difficulties against control decks. Fatal Push is a premium removal card for any deck running black and should be considered as a full play set in your 75, as well as a couple copies of Vraska's Contempt, which will be your best play against indestructible creatures. Additional cards to consider include Merfolk Branchwalker, and Shadowed Caravel.
Good luck with the deck and I hope it turns into something you enjoy brewing.
January 11, 2018 9:59 a.m.
Looks like the beginning of a very solid deck. I would recommend adding card draw, which is very important to ensuring you're not top-decking after flooding the field with your hand. Ruin Raider may be one of the best available for your strategy, and it's especially good since your curve is so low. Another card to consider is Bomat Courier, which already sees play in one of the best decks in current Standard meta. While it isn't a pirate, it's very valuable and worth considering for a slot.
January 7, 2018 8:21 a.m.
Regisaur Alpha is usually a better play than Raging Swordtooth and should be considered instead for the slot. If you're looking for a similar ability, you should also find room for Forerunner of the Empire, since its ability is repeatable and can tutor for a dino.
Good luck with your brewing!
January 7, 2018 8:02 a.m.
djnewellmit is correct, Heroic Intervention only affects permanents currently on the battlefield as it resolves, meaning the tokens will begin dying after accumulating 3 damage. Going infinite is possible with adding Bellowing Aegisaur to the board before comboing, or running Polyraptor instead.
With Polyraptor, you will be able to go infinite, as they will replace themselves faster than they die from accumulating damage. Additionally, even without Heroic Intervention, you'll be able to generate 40 total power before Forerunner of the Empire dies from its own ability (i.e. eight 5/5 creatures). To help achieve this, you could drop some slots designated to other creatures and instead include mana ramp to reach Polyraptor faster, since it's . Additionally, you could include additional protection to help combo off, such as Sheltering Light for another indestructible spell, or Blossoming Defense to provide hexproof against exile effects or 2 additional toughness for the Forerunner to allow 31 tokens before it succumbs to its own ability (at which point, the first Polyraptor would die as well).
I've been thinking about creating this deck too, ever since I've seen both cards spoiled, and while it may not be competitively viable, it's still an awesome interaction and something I'll continue looking into further. Good luck with your brewing and hope this helped!
January 4, 2018 4:31 p.m.
Yahenni, Undying Partisan is a great vampire to consider, especially for tribal. Token producers (Queen's Commission and Call to the Feast) might not be what you're going for, but should be considered if you go with Yahenni.
Additionally, Crested Sunmare may be considered as a finisher with all of the life gain in the deck, at least something to be boarded in post game 1. Best of luck, and here's to hoping for more bombs in Rivals!
January 2, 2018 8:13 a.m.
SCORE: 3 | 374 VIEWS | IN 1 FOLDER
SCORE: 3 | 2 COMMENTS | 835 VIEWS | IN 2 FOLDERS
SCORE: 3 | 5 COMMENTS | 639 VIEWS | IN 3 FOLDERS
47 VIEWS | IN 1 FOLDER
SCORE: 2 | 1 COMMENT | 394 VIEWS
SCORE: 14 | 15 COMMENTS | 1210 VIEWS | IN 2 FOLDERS
66 VIEWS | IN 1 FOLDER
|Playing since||Return to Ravnica|
|Avg. deck rating||9.88|
|Favorite formats||Standard, Modern, Casual|
|Good Card Suggestions||31|
|Last activity||15 hours|