GuildMcCommunist Deckling

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Just didn't have them or the budget for them. They're the better choice so play them if you have it but this is just what I had on hand (plus I like scrylands in slower, control decks).

September 23, 2017 6:28 a.m.

I generally avoid the infinite mana combo. In past iterations of the deck I had it in there and every game devolved to me digging for it as much as possible and it killed the deck for me. I like to kinda just fly by the seat of my pants and do crazy things instead of "Oh I make infinite mana and kill everyone."

September 20, 2017 8:40 a.m.

I'm not huge on the Ogre. Generally it can only generate 13 mana in the game, which does seem like a lot, but it does bring you close to the "blowout" range where someone deals damage to you in response to your big spell. Also since you really don't have much defense you'll often get pecked a lot for damage because either you're sandbagging cards or you're just open and people want their attack triggers/get their value out of their creatures.

Compare to Mana Geyser which costs one more mana, and often makes 20+ mana, not to mention it can get copied/recurred easier.

September 20, 2017 8:09 a.m.

From what I've seen in other peoples' decks, it's a very strong card and worth testing... although probably not worth $30.

September 15, 2017 4:49 p.m.

Just more board wipes honestly. Like I've played this deck before as Child of Alara and just having access to board wipes all the time really hoses creature decks.

I don't really see the need for Heroic Intervention, the deck works fine without Ramos or most of the other permanents (minus lands). I also would take any effect that's on a creature and stick it on a spell instead, like Trygon Predator is pretty replaceable with Krosan Grip.

September 15, 2017 1:51 p.m.

Sure thing.

The general idea is to generate a ton of mana with Rude Awakening/Mana Geyser and use it on a big X-spell like Villainous Wealth or Debt to the Deathless. Alternatively you can copy Treacherous Terrain a bunch for tons of mana.

If you're desperate, Ramos gets huge and in a big turn of "going off" you can get him to lethal commander damage range and just take someone out of the game.

September 15, 2017 10:27 a.m.

Said on Karnifacts...

#7

Yeah sure, here's some of the combos:

The main one is Voltaic Construct with an artifact that taps for 3 or more mana (so Dreamstone Hedron, Grim Monolith, Basalt Monolith, Gilded Lotus, Metalworker, and Mana Vault). Use Karn to make the 3 mana artifact a creature and then tap it for 3+ mana. Use Voltaic Construct to untap it and you've netted at least a mana and can repeat it infinitely.

Staff of Domination + Metalworker with at least 3 artifacts in hand. Also generates infinite mana. Tap Metalworker for 6+ mana, use 3 mana to untap it with Staff of Domination, use 1 mana to untap Staff of Domination, go infinite.

Basalt Monolith + Rings of Brighthearth is the pretty classic infinite mana combo. Tap the Monolith for 3, untap it using its own ability, then pay an extra two to copy the untap ability with Rings of Brighthearth. Essentially for 5 mana you can tap the monolith twice for 6 mana, generating infinite mana again.

There's also just some lockouts like Nevinyrral's Disc + Darksteel Forge to keep wiping your opponents' boards without hurting yours, Inventors' Fair + Crucible of Worlds lets you tutor for an artifact every turn for 4 mana, Static Orb/Winter Orb + Blinkmoth Well makes them one-sided effects, etc.

If you're new to the game I wouldn't suggest this deck though, it's not only expensive but there's a lot of finesse in playing a deck that's >50% artifacts in a format with cards like Vandalblast or Bane of Progress. It's a lot of fun and definitely my style but it's not exactly user friendly.

September 15, 2017 10:25 a.m.

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GuildMcCommunist — 5 months ago

SCORE 0 | COMMENTS 0 | VIEWS 79

Finished Decks 45
Prototype Decks 19
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Avg. deck rating 16.50
T/O Rank 1659
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Last activity 1 day
Joined 5 years