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I had Machinist in for more card draw, and I was thinking that his ult, if I put in a Reliquary tower, could allow me to drop an extreme amount of 5/5s. Thoughts?
October 12, 2018 9:59 p.m.
They synergize by being a 1-drop wizard that can swing big when Adeliz is on the field, and also prevent several instances of big drop creatures hitting the field from decks or graveyards. Things like Journey to Eternity Flip and Hatchery Spider are shut down entirely by sacrificing this 1-drop.
October 7, 2018 7:24 p.m.
Skyler1776, what purpose would he serve in a turn-5 kill aggro deck? And what would you even swap out for him? Thoughts and suggestions on the matter would help me make an informed decision, thanks!
October 7, 2018 3:29 p.m.
masterk2, the Perilous Voyage also removes Ixalan's Binding and other annoying control enchantments. It's great when they use it on Adeliz, then you Voyage the card, play two more instants/sorceries, and swing in unchecked on turn 4. As far as the Maximize Velocity, I am inclined to agree with you, though more than half the creatures don't have haste. I'll playtest a few games with it swapped in for cantrips, perhaps even Opt, but I'd prefer something in red like Warlord's Fury, what do you think? That would help keep the deck at a perfect 50/50 mix of colors, something I really like to do.
Part of the reason for this deck build is that it is very scientifically broken down, just like a true "recipe" should be. 50/50 red/blue, 1/3 each lands, creatures, and instants/sorceries. I think it offers over all consistency, while also making for some fun potential high-blast scenarios.
October 6, 2018 1:36 p.m.
saj0219, in regards to the Perilous Voyage over Unexplained Disappearance, the former can also remove enchantments, artifacts, sagas, and planeswalkers, whereas the latter can only work on creatures. That is why I chose to keep it. Also, the way I use it is to more often do a turn 3-4 removal of their only flying creatures before swinging in with a lot of things, so the target is usually something CMC 2 or less. As for Mistcaller, I've seen a lot of decks with Isareth running around, especially locally, and there is also the spider in Golgari that has Undergrowth to place a critter on the deck. It's major upside is that it is only one mana, so I can have a total of 3 creatures out before Adeliz hits the field, and swing for a total of +16 damage on turn 4, which will often be game.
In regards to the Beamsplitter Mage, I chose him over the other suggested creatures after a LOT of playtesting. After about 30 matches with each potential combination, he was the one that was most consistent through it all. While I agree that the Maximizes are too telegraphed, having them be able to be cast twice total helps with the lack of card draw issue, by basically having extra spells to use in the graveyard for when I get mana flooded. I promise, I've tried to think of just about every possible situation, and tested over 7 different variations on this deck, but for pure aggro and speed, this was the best I could find. The only thing that kept up, changes-wise, was subbing in several more cantrips like Warlord's Fury and Opt for the Maximizes, and trading Perilous Voyage for Radical Idea, then getting Goblin Electromancer in the two drop slot. Also, one of the wizards would come out for Lightning Strike. But the deck had less consistency in actual playtests against other real decks. Against a control matchup, who can maybe take out one of my creatures starting turn 2 or 3, but the enchantments can be handled by Perilous Voyage, this deck, with its sheer VOLUME of casts and creatures, would far outpace and win 8/10 times.
You suggestions are awesome, though, and I'm going to consider them in some of my other Izzet decks (I totally don't have 5 built at this exact moment, that would be crazy, right?!) and see how they work out. As for brawl, Adeliz was my commander too, but the format did NOT survive locally. Thanks again for the awesome tips, and I look forward to collaborating more in the future!
October 2, 2018 12:36 p.m.
They are 1 drops with an ability that is about to be invaluable. Ignore the graveyard recursion and that Impervious Greatwurm hitting the field by sacking one Mistcaller. They also all get buffed by Adeliz, the Cinder Wind. Opt was tested with, it slowed the deck down as opposed to having another swinger or 2.
October 1, 2018 4:52 p.m.
You don't NEED wizards to cast those spells, but they really aren't worth it without a wizard on the field. As far as Banefire goes, if you're only going to have Niv as your single wizard, swap out your last two Wizard's Lightning for the Banefire. That way, when you eventually do cast the spell, you can pump all the mana in after Niv is out. Perhaps keep the Wizard's Lightning in your sideboard along with any wizards you might wanna swap in in the future. Looking good so far, thumbs up from me!
October 1, 2018 1:27 p.m.
I would recommend, in addition to mechatoad's idea, adding some Electrostatic Field. It can block the small turn one and two enemies before you get your mana base, and will ping off for 1 every time you counter something of theirs. Perhaps throwing in some Mistcaller for a turn one play with the ability to stop enemies from taking things out of graveyards would be a good idea, as well. I foresee Golgari recursion being an annoying mechanic. It's also a wizard, so it works with Wizard's Lightning and Wizard's Retort. But if you don't like the 1/1 body, use Ghitu Lavarunner instead. Anything to be able to get those Wizard spells off easier will help you long term build more consistency with your deck.
Looking forward to seeing how it goes from here!
October 1, 2018 12:37 p.m.
Iamme10000, thanks for the suggestion! But yeah, I have already considered using it in this deck. After playtesting several times with it, I've noted that it slows the deck down by at LEAST one turn, but usually 2 or 3. The focus is to be casting as many spells a turn as possible, so a three drop that doesn't serve to remove a blocker from play kind of goes against the theme.
I might toss some in the sideboard after a few more tests, and I run a playset of it in another Izzet deck with Electrostatic Field and Guttersnipe and Goblin Electromancer, but even that deck, with the massive damage potential, was a turn 7 win on a decent draw. This one can swing in on turn 4, with the current setup, if you get the right cards.
October 1, 2018 12:27 p.m.
Looks great! Izzet is so much fun, I've looked at 5 post-rotation decks, and each one has been VASTLY different. One suggestion I might make is swapping your Unexplained Disappearance for Perilous Voyage, since it is the same CMC, can target any nonland permanent, and can net you a Scry 2 if you're just trying to slow the enemy down a bit (I foresee lots of Aggro decks, seeing as three of the guilds can build it after rotation pretty effectively).
Looking forward to seeing how this turns out, whether it be refining this list, or turning it into "America Control" with bindings and Teferis. Thumbs up! :D
September 30, 2018 8:37 p.m.
Looks great! I'm excited about all t=of the different ways to play Izzet once rotation hits! I would strongly recommend Perilous Voyage for this deck, as it can bounce creatures, planeswalkers, or enchantments, and open you up to counter them when they are recast. And if it's something cheap, you get to Scry 2! Other than that, awesome deck, I'm giving a thumbs up! :D
September 30, 2018 8:32 p.m.
I gotta say, I agree with MurderForBrunch in that Goblin Electromancer will seriously help your deck. By reducing the cost of your many instants and sorceries that have a single colorless, you can cast them more frequently, building up your drakes and triggering you Guttersnipe and Electrostatic Field.
I would honestly swap out both of the Viashino Pyromancer and 1 Enigma Drake (because your Jump-starts aren't going to stick in your Graveyard for long, so he isn't as useful). Overall, it will make the deck more consistent, and Goblin Electromancer won't die to a Goblin Chainwhirler or any of the Boros board pings.
I gotta say, though, as an Izzet player since original Ravnica, I like this list, and it showcases all of the fun insanity that is Izzet! Thumbps up from me! :D
September 30, 2018 8:18 p.m.
@dusterGGG I was thinking about the removal thing, and you're right. But on the subject of Fervent Strike, what would I swap out for it? The best choice I can think of would be the Crash Through, but that trample and the draw can be game-winners when it's the third or fourth spell that turn, you know? I'll swap out the Risk Factor though, since it really skews the Average CMC of the deck.
September 30, 2018 7:06 p.m.
Any and all advice you can give to help me improve would be welcome! The competitive meter shows this as only 31% competitive, but I feel like, with how quick and consistent it is, it should be a lot higher. Thanks in advance for all your wonderful suggestions!
September 30, 2018 5:13 p.m.
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|Playing since||Classic Sixth Edition|
|Avg. deck rating||14.33|
|Favorite formats||Standard, Commander / EDH|
|Suppressed formats||Legacy, Heirloom, Vintage|
|Good Card Suggestions||1|
|Last activity||5 days|