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Demarge I do like the idea of Terminus , using Mystic Sanctuary to place a miracle on top is a very good plan.

Enral when I was drafting the deck, and considering green Tireless Tracker was at the top of the list for value creatures, card draw, and all that. I hadn't considered ruin and Engineered Explosives at all, though that does seem like a good idea.

I hadn't, and probably won't, considered Field of the Dead , I'm not really fully comfortable with the 3 (potentially 4-5, with Academy Ruins ) colourless lands already in the deck, mostly due to the condition of Mystic Sanctuary , it just seems wrong to run a Crucible deck without some sort of Wasteland effect.

October 15, 2019 6:35 a.m.

lagotripha in the first draft of the deck, before I uploaded the list, I had considered Growth Spiral as a potential ramp piece, since it draws a card itself, so putting it back on top of the deck is essentially draw neutral.

The problem with it is, since the main game plan of the deck (either looping Walk the Aeons or Cryptic Command ) is so slow, adding non control pieces opens the pilot up too much, and because the sanctuary requires islands to function, the splash colours have to be shocklands, which makes you too vulnerable to Blood Moon

I do like the idea of having Tamiyo in the deck, though I feel like she'd need to come down on turn 2-3 for real protection with Jund being so popular at the moment.

October 11, 2019 4:10 a.m. Edited.

lagotripha what are you using Tolaria West for? Just fetching Mystic Sanctuary ? There's already 8 fetches in the deck, and the Sanctuaries themselves. I'm not a fan of adding (more) taplands.

There's another loop in the deck, if you have two Cryptic Command s, you only need one Mystic Sanctuary , you can tap your opponents creatures down each turn.

Alternating between tap&draw and tap&bounce. The benefit of this is you actually get to draw cards and advance your game state.

October 10, 2019 5:39 a.m.

Blue_Flame Deprive is a good idea. I didn't know that card existed.

That could go very well in the deck, especially if I can work out a way to draw 2 cards a turn reliably (without giving my opponent the ability to do so, ie Jace Beleren or Temple Bell ), it would essentially create a counter lock.

Though, in theory, I should be able to control my opponents plays enough to not need to worry about them drawing a second card each turn, and somehow getting ahead before I can start the turns loop.

Hey, you can edit comments. There is already Narsets in the deck. Totally forgot about her static, I added her for the dig. So, yes, Deprive would work well. I might try that.

October 3, 2019 5:48 p.m. Edited.

Hynx no worries. I wish you could edit comments on the site sometimes.

I don't think I'll be adding mana dorks. The idea is that the deck is a control deck, slowly working towards the combo, rather than turbo into it.

I'm considering dropping Venser, Shaper Savant , since all he does is turn on opposing removal. Another planeswalker based win con would be an ideal replacement. Something like Elspeth, Sun's Champion . A token factory, in case Jace, the Mind Sculptor gets shut down somehow.

October 3, 2019 10:38 a.m.

Decks

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SCORE: 35 | 13 COMMENTS | 6075 VIEWS | IN 14 FOLDERS

Sarkhan and Friends (Scion EDH)

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SCORE: 4 | 5 COMMENTS | 1322 VIEWS | IN 4 FOLDERS

Naya Oath of Humans

Standard Die4Dethklok

SCORE: 9 | 12 COMMENTS | 1755 VIEWS | IN 3 FOLDERS

Antiqui-0s

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SCORE: 3 | 122 VIEWS | IN 1 FOLDER

Finished Decks 44
Prototype Decks 25
Drafts 0
Playing since Magic Origins
Points 135
Avg. deck rating 8.25
T/O Rank 579
Helper Rank None yet
Favorite formats Pre-release, Commander / EDH, Modern, Limited
Good Card Suggestions 16
Venues Dungeon of Magic, Dark sphere, Games by the Beach, Latrobe Gaming, Sneak Attack Games
Last activity 1 week
Joined 4 years