DerSchlund Deckling

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Ok I didn't want to start a discussion about IF a rule thats banning combo is useful or not... but here we are.

But first let me say, that I still have problems with understanding the specific paragraph "combinations beyond 3-4 interactions between multiple cards at once". I know what infinite combos are and how the point system works. But isn't there a huge difference between the rule as interpreted by DruneGrey and interpreted by DrukenReaps with using an infinite combo more than 2 or 3 times?

To the topic of the usefulness:

The discussion about combo in EDh pops up evertime and I have seen multiple arguments in the internet about it, when talking about leagues. But no one seems to realize the following...

The goal of a EDH league doesn't have to be a competition in skill!

Simply speaking this kind of league works whith a rewarding system. So you have to decide what you want to be rewarded and why. If I wanted to have a competition in skill of playing the game, I didn't need all this achievement and bartering stuff. I want to have an environment where players can try out new stuff and get creative in deckbuilding without worrying about losing or winning. I also want players to have games that they want to tell and remember about rather than want to forget about. The problem with combo is, that it's simply to efficient in taking down all you opponents. In a game that wants to encourage players to interact with each other, in the game as well as socially, comboing out thats down this part of the game way to easy. The argument about beeing toxic in shutting down an entire archetype and limiting deck options is imo a little hypocritical, cause shutting down combo decks but at the same time establish a rewarding system that rewards janky stuff opens up a whole lot of other options.

I'm aware that these league rules are far from perfect. I'm not naive! I already can see another deck type which is way more unfun than combo, that don't get any restrictions... stacks. Fortunately everbody in our playgroup hates stacks so there is no need to deal with this... yet.

I don't hate combo. I have played with enough combos decks myself and had fun building and playing with them. But if your are ambitious you can tune these decks to a point where it's just to dominant and all other players have to play against you at first to have fun in the game. There is another way to think about combo decks: If the goal of the league is to have players a narrative experience making deals and work together in ways you normaly wouldn't is an integral part of the game. Cause you have to manage your resource different. Combo decks cheat there way around that part of the game by pressing the win button at the right time, without interacting with other players at all.

I think a compromise would be, that you can use your infinite combo not more than 4 times a turn (so 16 times a turn cycle). This way your combo can swing the game in your favour very quickly but other players have at least a chance to react.

I'm interested in what you guys have to say and please don't forget the first question :)

June 21, 2018 9:06 a.m.

Hi there,

I have a rather simple question wich is based on the fact, that I'm from germany and therefore english is not my first language.

I'm about to start an EDH league in my playgroup and befor developing my own rules I wanted to simply adopt rules from existing leagues who have more experience than me. So I decided to adopt the rules from Luan Phams league in Orlando which were discribed from Kya Vess' article on EDHrec (link:

Long story short: I don't understand the following (house) rule

"– all points for infinite combos, or combinations beyond 3-4 interactions between multiple cards at once"

So as I said... english is not my first language, thats why I don't understand what "combinations beyond 3-4 interactions between multiple cards at once" means.

Has someone an example for me? Could it mean: One creature enters the battlefield under my control and causes 4 permanents of mine to trigger? Sounds a bit strict to me...

I would be grateful for any help!

June 19, 2018 1:04 p.m.


June 12, 2018 12:10 p.m.

Hi there, I have a simple Question.

Due to the fact that I can only use Hell's Caretaker ability on my upkeep, I was wondering how it works with triggert abilities on my upkeep. Cause they trigger at the beginning of my upkeep and I have to declare a target for Palace Siege (on Khans mode)... right?

I have Hell's Caretaker, Palace Siege, a Cabal Evangel in my Graveyard and a Gutter Skulk on the Battlefield.

Can I use Hell's Caretaker so that I sac Gutter Skulk to return Cabal Evangel to the battlefield and then return Gutter Skulk from my yard to my hand?

Thanks ahead!

June 11, 2018 6:03 p.m.


Esper Blink

Commander / EDH* DerSchlund


Finished Decks 7
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