Deepstriker29 Deckling

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Considering that many of your creatures either outright want to die or enter a situation where they can easily die (combat), you might want to consider cards like Phyrexian Reclamation, Grave Upheaval Wander in Death for the situations that you find yourself with many desirable creatures in your graveyard. I'm particularly fond of the last two - cycling is a very powerful ability for trading away narrow/dead cards for a good shot at a better one, and 3-color can always use more ways to dig for its color fixers.

March 17, 2018 9:14 p.m.

Go for the Throat > Doom Blade

Single-target discard generally forces you to trade card advantage against two opponents for card advantage against a single opponent, and you will quite often force them to get rid of the worst card in their hand instead of the real threats. You will want to focus on asymmetrical effects that let you slowly grind hands down, like Pain Magnification. If you're willing to, you can dabble in filling your own grave for later with cards like Windfall and Burning Inquiry so that your discard spells do more beyond their immediate impact, as well as giving you the opportunity to pull a KO out of nowhere.

March 13, 2018 6:15 p.m.

Exposing yourself to having your resources locked off for the sake of a single card is volatile at best, and Druid itself usually requires an entire deck's commitment to really perform well. Definitely put another basic in for each color (the fastlands are probably worse in the long game tbh).

On a side note, I'm sitting here drooling at the thought of a Birthing Pod in this. I turned my Simic Ezuri deck into a toolbox combo deck a while ago, and being able to chart out a game-winning creature combo with it is soooooooo good. Imagine going Satyr Wayfinder > Stinkweed Imp > World Shaper > Scarab God, throwing each creature into the yard along the way!

March 10, 2018 10:09 p.m.

You need far more instant-speed answers here. Murder, Go for the Throat, Forsake the Worldly and Rout are some good options.

March 10, 2018 2:55 a.m.

Said on VAmpires do stuff...


Sub out Raider's Wake for a Cartouche of Ambition. You've got enough lifegain that you'll be able to afford holding back, and Wake becomes useless once the game goes late enough, but you definitely want a way to ping off small creatures and get a big tempo boost while developing.

March 10, 2018 12:53 a.m.

Said on Oloro Rough Draft...


You definitely need some proper, hard draw. I'd recommend Concentrate, Read the Bones, Sphinx's Revelation and Survival Cache if you're looking for <$5 options, alongside Phyrexian Arena and Arch of Orazca. Oloro isn't always going to be on the board at 6 mana, and his table ping means that even if you're being super-passive, you'll attract attention, so having gas outside of him is a good idea.

March 10, 2018 12:49 a.m.

Said on Mono Black...


Try Deadeye Tracker for more proactive turn 1 plays and some deck filtering in the long-term.

March 9, 2018 10:29 p.m.

Said on Ramos, Spell Engine...


It may be a meme, but it's a meme for a good reason - Ramos as the head of charms.dec is incredibly strong. I'd heartily recommend leaning more towards draw-go and slapping a few more in like Bant Charm, and do a quick search on Gatherer for others, seeing as how the X spells you like to cast can be suddenly slapped down out of nowhere on other people's turns after a charm adds three counters. The ability to make all the mana you need like this can turn your commander into Vedalken Orrery with upside if you build it right, and the more of these multicolored instants you pack, the better.

March 9, 2018 10:25 p.m.

Do you really not have any instants in this deck? No counterspells or murder effects at all?

March 9, 2018 10:03 p.m.

Worldly Tutor is a must here - most of your creatures are some form of engine for value accumulation. You may also want to look into Blighted Woodland and Blighted Cataract for some strong self-sacrificing lands.

Really, any halfway playable sac land like fetches, e-Wilds, Terramorphic Expanse and Myriad Landscape seem quite strong here.

March 9, 2018 9:57 p.m.

While it may be very consistent in its current state, your landbase is asking for you to eat a Price of Progress or Blood Moon. Another basic for each color is desperately needed. The other big problem here is the incredible saturation of your commander drop - you're running 8 proactive spells in the exact same slot as Sidisi herself, which is made all the more mind-boggling by the fact that only four of your ramp sources are 2 mana, which allows for a turn 3 Sidisi to get the ball rolling. None of these spells are a better on-curve play than Sidisi due to wanting her zombies, and you could very likely stand to shave off a few of these for the immediate removal a combo deck wants in droves such as Murderous Cut or Mana Leak.

March 9, 2018 9:48 p.m.

This is an Un-deck designed for Archenemy play that wants to knock people out of the game by using Contraptions to buff up the commander. It's my first attempt at 5-color, and I'll take any feedback I can get.

March 9, 2018 6:58 p.m.

The biggest problem I see here by far is how conditional/temporary some of your removal is. Chaos Warp, Molten Influence, Dash Hopes, Snap - all of these either give your opponent a very powerful choice as to how your spell affects them or fails to entirely remove the problem. Reality Shift, Negate, Go for the Throat, and Flame Slash are all far more reliable options.

Secondly, if the Bolas meme is the primary objective, then why are you running such a large number of expensive spells? Rune-Scarred Demon is somewhat understandable, but you really need to cut down on 5+ CMC cards, lest you find yourself not having enough flexible cards to keep your gameplan consistent whilst you get an Elder Dragon on board.

March 9, 2018 6:56 p.m.


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Finished Decks 12
Prototype Decks 6
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Playing since Commander 2015
Points 225
Avg. deck rating 10.17
T/O Rank 725
Helper Rank 206
Favorite formats Commander / EDH, Duel Commander
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Venues Hard Knox Games
Last activity 3 days
Joined 1 year