DarkStarStorm Deckling

Howdy! My name's Paladin (or Pal), known throughout my meta as a brewer of jank. My favorite formats (in order) are Modern, Pauper, and multiplayer Commander.

youtube.com/PalPlays

"A deck being called jank is one of the best compliments a brewer can get. Often the best decks are considered janky because they were specifically engineered to beat every deck in their meta."

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Said on G/B Spirits...

#1

How are you intending to win before turn 5?

July 21, 2018 2:03 a.m.

Said on Landpox...

#2

Interesting hybrid of 8-rack, Death Cloud Rock, and the CoCo Land Valuetown decks. Would you consider Ramunap Excavator or Bloodghast as a recursive win condition?

July 21, 2018 1:58 a.m.

I appreciate that! This was the first of the two, and also my first commander deck. I originally built it to counter the immense slew of boardwipes in my meta. It's an absolute joy to pilot.

July 21, 2018 1:54 a.m.

Said on The Rose Has ......

#4

SynergyBuild You got it! I'll pilot the Queen of Mean to victory!

July 20, 2018 4:36 p.m.

Said on The Rose Has ......

#5

SynergyBuild Thank ye! I made both this deck's name and its sister, Lie, Steal, Cheat, and SURVIVE!, RWBY references for...reasons? I guess Adam Torchwick and Tyrian are inspirations for the decks.

I would consider Glowrider! I'll add it to this deck's ever-growing flex-board! Thank you for the suggestion!

July 20, 2018 2:27 p.m.

Said on Dire Straits...

#6

Besides that, you can really consider your landbase and mana rocks as a seesaw. Do you want to hit consistent land drops, with less ramp, to work up your curve? Should the deck run a lesser dosage of lands but up the count of mana rocks/ramp spells (same function) in order to "skip" a part of your curve or cast multiple small spells. I've been learning about Stax and it has reshaped my views on manabases and how resource management should be handled. I have come to the belief that you CAN run an overall lesser amount of mana-producers in a commander deck if you have a certain CMC that you are trying to reach. For example, I am running 33 lands in my Marchesa, the Black Rose deck because past four-five mana, the value engine of the deck is accruing card advantage without need of mana. Thus, it creates a stallpoint where the deck is now drawing you into MORE lands or just better things than what would be obtained by casting a six mana spell.

In my Queen Marchesa stax deck (I wanted to say that I ONLY play Marchesa in edh), I am ALSO running 33 lands. Not only is this because I am running a vast array of rocks to take advantage of Orb effects, but because of Turbo Xerox. This theory of deckbuilding applies by considering draw spells as lands. It's a bit more complicated than that, but the basic idea is that if you are running cantrips or low CMC draw spells, then you can reduce the amount of lands. You will draw live more often and still hit your land drops.

Long story short, if you can supplement a lower count of lands in the deck with early turns of drawing/ramp spells, then you CAN sustain a low land count. Just to avoid comments from people judging your deck's book by its cover, I would utilize the custom categories to classify ramp, combo pieces (like Hua Tuo, Honored Physician), card advantage (Grim Flayer), or interaction (Chaos Warp)

July 17, 2018 2:44 p.m.

The "Birthing Pod" is there because TappedOut's tags are woefully out of date, and it's the closest I can get to "toolbox".

July 17, 2018 3:15 a.m.

Said on Midnight Comb...

#8

"Isochron Scepter + Dramatic Reversal + Zhur-Taa Druid = unlimited damage"

It's not infinite unless you have two Zhur-Taa Druids.

"Leyline of Sanctity to be secure against Burn/Counter/mill"

Leyline of Sanctity does not stop counterspells as you said.

Benefaction of Rhonas is fantastic at helping you dig for your combo. It's probably better than Muddle the Mixture. Overall you need more cantrips if you want your combo do go off anything close to consistently. Opt, Serum Visions, or Sleight of Hand are good choices. The deck is also a bit scatterbrained in terms of what win condition it's going for. They're all easily shut down, so maybe you should go all-in on one combo and use the rest of the deck to support that ONE or TWO combos.

July 16, 2018 6 p.m.

Let me put it this way. You ever heard of belzenlok? Griselbrand? Kothoped? Morons. -Razaketh, the Foulblooded

"Never go in against a Sicilian when DEATH is on the line!"

You get an upvote JUST for that reference.

(By the way, Belzenlok's name should be capitalized in that quote.)

July 11, 2018 2:49 p.m.

This seems to be almost fully optimized. The only thing I could see you trying to find a slot for would be Ashnod's Altar and Phyrexian Tower.

July 10, 2018 11:46 p.m.

Said on Strate-G spot...

#11

Kingtalk Thanks for your cordiality. I appreciate that we can have a polite conversation about a usually-confrontational topic. Personally, if someone does understand the title, the typical reaction is probably going to be "Dude, really?" Vulgarity for the sake of it, in my opinion, leaves a sour taste in the mouth. Call me old-fashioned, but certainly I'm not the only one who has that opinion.

But yeah, Tetsuku is often forgotten in most Arcades lists I see. I'm looking to build it myself; I'll probably base it off of your build. There are very few Bant commanders that REALLY capture what Bant is all about in my eyes, and I think that Arcades comes close to doing that.

I'm wondering what the correct number of walls is for the deck. Certainly you don't want to be running Shield Sphere and Angelic Wall JUST for when Arcades is on the field. They do nothing if he's not, right? other than block. I'm wondering if there is a way to build it where there is a defender "package", 20-30 GOOD defenders that impact the board and also act as a wincon IF you have Arcades. Then the remaining 15-20 cards, after ramp, lands, ect, would be pushing some other strategy, like Blink.

OH! Reveillark should probably be in the list somewhere.

July 9, 2018 10:18 p.m.

Said on Phat thick dog ......

#12

Squelching Leeches and Nightmare are both pretty bad cards. Their effect isn't that strong, and you can get better things for that amount of mana. Might I suggest you go the Devotion route with Grey Merchant of Asphodel, Dread Shade, Gifted Aetherborn, Geralf's Messenger, and Vampire Cutthroat. If budget is not an issue, Phyrexian Obliterator...all day, every day. If it is, then Desecration Demon is an amazing choice.

I would also change your tags. They're very misleading. You have "Casual" AND "Competitive" in there, when this deck is nowhere close to being able to compete in a competitive format. If you want it to be aggro then you really need to lower the average mana cost of the deck. Aggressive decks win by turn five at the VERY latest, and this deck isn't doing that. It's also not a dragons deck, nor is it Suicide Black. Suicide Black revolves around a card called Death's Shadow or Asylum Visitor. Basically they win as quickly as possible without putting up any defenses.

July 9, 2018 5:15 p.m.

Said on Strate-G spot...

#13

As for the title, you do realize that kids play magic, right? You're representing the game and the community here, so please keep things kid friendly.

As for the deck, Tetsuko Umezawa, Fugitive is an auto-include.

July 9, 2018 5:03 p.m.

Said on The Rose Has ......

#14

Ravenrose I'm glad you enjoyed it...kinda. Trying new things is something I love to do in every game, and being the scrooge at the table is not something I've done before. I've tested the newest Odric, and seen the old one in action and my ultimate decision was that they're great! when they work... When they do NOT work they are basically vanilla creatures that NEED other things to get them going. Tyrant's Familiar is in a similar vein, and if I want to be reanimating big stuff, I want to reanimate things that are bigger and more game-ending than Tryant's Familiar. Crawlspace, however, is interesting. I'll see if I can trade for one and give it a go! Thanks for the help!

July 6, 2018 2:01 a.m.

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Finished Decks 47
Prototype Decks 31
Drafts 0
Playing since Return to Ravnica
Points 655
Avg. deck rating 14.50
T/O Rank 179
Helper Rank 274
Favorite formats Commander / EDH, Modern, Pauper
Good Card Suggestions 48
Last activity 13 hours
Joined 4 years