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I know that Seth (probably better known as SaffronOlive) suggested Thundermaw Hellkite as a method of shooting down Jace.
One deck that will most likely rise to the top is Blue/White Miracles. That in mind, noncreature winconditions in the form of walker ultimates is a good way for this deck to win through Terminus.
February 17, 2018 11:09 p.m.
I feel as though Bob is much worse in a meta where burn or aggro are king. He can definitely grind you out against midrange and control, but Grim Flayer is supposed to counter creature decks. Just as anything in Jund, it's not a question of "is x better than y" but rather a "what combination of cards can make me beat the decks I normally face."
February 13, 2018 8:05 p.m.
Of course, but my point is that both of my examples can also take the form of pauper decks. He probably could make use of Blessed Alliance instead of Doom Blade. You have so much spot removal that Diabolic Edict will offer something that you don't have. Instead of Mask of Avacyn and Alms Beast, I would run three or four Obzedat, Ghost Council. It's cheap and will finish the game for you.
February 7, 2018 12:42 a.m.
What happens if their win conditions don't make use of creatures, or they make creatures faster than you can exile them?
February 6, 2018 11:56 p.m.
I'm not sure I see how you're winning the game here.
February 6, 2018 5:23 p.m.
I would increase the amount of Slip Through Space and go down on Aqueous Form. Also, replacing Vines with Blossoming Defense would allow you to cast more in a turn.
February 5, 2018 2:53 p.m.
Death's Shadow relegated to the sideboard? The point is that you simply cannot play the slow game with Scavenging Ooze anymore. Even Bogles, which was one of Jund's best matchups, just doesn't care about anything you do now that they run 3 Cartouche of Solidarity and mainboard Leylines. I feel as though the deck needs to take advantage of its strengths to go over the top of your opponent. It used to be able to be the best in every category, but it just can't do that anymore.
The deck's versatility is not that the old vanilla Jund list can beat any deck in the format. Its reputation for that comes from the color combination lending itself to adopting a list that can beat any deck in the format. Right now, in this meta, that list includes Death's Shadow.
Looking at his matchup data, you can see how much it would improve the deck. - "I faced Jeskai Through the Breach round one and literally had no chance. I didn't find my discard spells and turns 1-5 I couldn't stick anything on the board."- "Game three was pretty low action on both sides."- "He got there by Turn 6 or 7 and I scooped them up..."
These examples back up my statement of how four Goyfs don't cut it. If you have Goyf 5-8, then you're always going to have action. If they Path/Push a single Goyf, they just removed a 1/4 of your best chance at winning. Sure you can win with Rabblemaster, but that's a long time of waiting for them to topdeck their combo piece and win. If you're that dead-set on keeping the Goyfs, then at least add some copies of Claim. Grim Flayer also works.
EDIT: Just to clarify, this is a discussion and I am stating my opinion of where Jund fits into the meta. If you don't agree, then tell me why. I do not play Jund; I just know what I do from studying matchups and analyzing the metagame.
January 31, 2018 2:39 p.m.
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|Playing since||Return to Ravnica|
|Avg. deck rating||10.70|
|Favorite formats||Commander / EDH, Modern, Pauper|
|Good Card Suggestions||41|
|Last activity||2 days|