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First of all in my playgroup meta there are no Rest in Peaces or Leyline of the Voids so there is no need to panic about graveyard hate since this list is absolutely able to win against a early/mid game one-time removal like Tormod's Crypt or Relic of Progenitus.
Thran Temporal Gateway is bound to too many premisses to work: Say you draw it like turn 6. You play this for , wait a turn, now you need at least 1 of only 16 artifact spells IN HAND that cost or more (including Metalwork Colossus which usually costs less than 5). That means this card only interacts with 16% of your deck from the beginning. The other problem is: you most likeley already dumped your Wurmcoil Engine, Mindslaver or Darksteel Forge into your yard on turns 4 and 5. That renders the Gateway useless since those artifacts will most likely never see your hand again. And the later you draw this card the more useless it will become since you will have more and more expensive artifacts already in your graveyard.
Sorry if that was a bit too extensively. I mean this card has a lot of pros and cons and does work fine in like superfriends. But I think it's a dead card for artifact decks more often than not.
May 3, 2018 6:23 a.m.
Commander / EDH
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