Good plan for Innistrad booster draft

Deck Help forum

Posted on Oct. 1, 2011, 7:48 a.m. by Gambit

I'm gonna be in a booster draft later, I was wondering any good cards to keep a good eye on? It's 6 packs. So I'm trying to think of a game plan.

angarru says... #2

Never done a 6 pack draft before so not 100% sure what the best archetype would be there but I suspect it's probably werewolves since there should be enough at the table to fill your deck and really force the tempo of the match and punish your opponent for having nothing (plus throw in a couple of moonmists and it's not even funny).

In 3 pack drafts though big ground blockers and flyers are the way to go in my experience - either blue/green, white/green or blue/white with high toughness creatures to create a board stall and then flyers to get in for damage since the set really lacks removal options.

Good cards to look out for and would make me move into the colour if I saw them 5th or later:

Colourless:Flaming Torch - 1st pickable and I've seen it table

Blue:Stitcher's Apprentice - Best morbid enablerAny FlyerSilent DepartureClaustrophobiaAny Zombie you exile a creature to cast

Black:Dead Weight - Again 1st pickable and comes lateFalkenrath NobleVampire InterloperThe -5/-5 morbid spiritUnburial RightsCorpse Lunge

Green:The morbid spiderFesterhide BoarPrey UponOrchard SpiritAmbush ViperSpider Spawning

White:Any flyerTapper PriestSmite the MonstrousBonds of FaithRebuke

Red:Brimstone VolleyReckless WaifHarvest Pyre

Probably a few I'm missing off-hand but those are great pickups and key players in their colours.

Good luck at your draft and hope that helps some.

October 1, 2011 2:52 p.m.

Deco_y says... #3

B/U Zombies generally get good chemistry, B/R suicide works good too generally. Werewolves like above said. There are a few that can work.

October 2, 2011 1:33 a.m.

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