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Said on Colorless...

#1

Yup, things that get lands into play are preferred like wayfarer's bauble, Solemn Simulacrum, Scampering Surveyor, and Dauntless Scrapbot. Scampering Surveyor is neat because it grabs Planar Nexus which activates the tron lands.

I like Fountainport, better rate and more options than Springjack Pasture. I played Mind's Eye, but it felt too slow and I replaced it with Eye of Vecna. Idk if I'm ballsy enough to play The Deck of Many Things.

Gotta be careful with the planewalkers because I'm also running The Immortal Sun. I like how Ugin, Eye of the Storms and Ugin, the Ineffable still do stuff If the suns out.

I'm never going to have the mana to play Grazz AND hold up three to Mithril Coat. Unless your creature is already a god Tyrite Sanctum seems really slow/bad to me :| lol. Too much mana to hold up and you got to go down a land. I think Diamond City does a better impression.

I think I'd go Winding Canyons over Emergence Zone but you already gave me the army in a can at flash speed with Spawning Bed.

The best card in the deck is mystic forge. Marketback Walker can be free to pla off the top with Grazz out Imma swap Darksteel Myr in for Rug of Smothering becuase rug hurts chaining things off the top with forge. I like the tiny creatures that have a little protection bult in like Soldevi Sentry, and Darksteel Myr. They stick around after a board wipe and can be made big again.

I'm experimenting with Cauldron of Souls for some bwipe protection but farewell and vandalblast will always be a bane of this deck’s existence.

August 3, 2025 4:54 p.m.

Said on Colorless...

#2

Dreadkhan I didn’t realize spawning bed made 3 bodies! I've got a thing going on here with the survey mechan and field of the dead trying to get to seven lands with different names. So I don't want to sacrifice a land and go down in count but spawning bed seems worth it.

Inkmoth nexus is 2 hits ASSUMING I have my commander out. While it gives me an alternate knockout, it somewhat limits my aggro strategy because it deals damage in the form of poison counters.

I've dabbled tranmogrifying wand. The sorcery speed is a bummer but 1 mana tap is a good rate and you get 3 hits. That's funny you pointed out that my 5/3 juggernauts outclass the 2/4 ox lol. Hadn't thought about it like that. colorless is kind of hard up for efficient removal so I might give that another go.

I've played Urza's cave and it does feel very slow. However, the opportunity cost seems low and you could flash out a pit of offerings or a Talon Gates of Madara for disruption it also boosts Urza's Workshop.

I Like Graaz a lot. It's like having and overrun in the command zone. I like that he's a 3 hit commander damage kill too. I have some issues dealing with board wipes and I am experimenting with flashing a board out before my turn to try and get around that. Thank you for the feedback!

August 2, 2025 1:41 p.m.

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Finished Decks 7
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Suppressed formats Standard, Alchemy, Standard Brawl, Historic, Historic Brawl, Pioneer, Modern, Pauper, Legacy, Vintage, Pauper EDH, Commander: Rule 0, Canadian Highlander, Gladiator, Highlander, Duel Commander, Pauper Duel Commander, Leviathan, 1v1 Commander, Premodern, Oldschool 93/94, Limited, Pre-release, Dandan, Judge's Tower, Planechase, Archenemy, Vanguard, Tiny Leaders, Oathbreaker, Block Constructed, Arena, Custom, Casual, Unformat, Quest Magic
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