cheeseychum
Deckling -
Coward_Token says... #2
Yeah I'd rather have those 1-drop Were's instead of the Wolves too but without built-in evasion I don't feel I can justify them
January 30, 2026 1:28 p.m.
cheeseychum says... #3
Coward_Token thanks for the comment/share, I’m purposely avoiding wolf creatures unless they are passively produced by creatures. That said, I am considering pyreheart wolf and Rot Wolf is a nice touch. My list plays more aggro with some midrange stuff. I had Aggravated Assault for a while but found it did fuck all. Fury of the Hordes is an excellent finisher/draw spell to close out or refill hand
January 30, 2026 12:05 p.m.
Coward_Token says... #4
Didn't want to use your deck as advertisment, but I made my own Werewolf deck a while back. Maybe you'll find something useful in it? Haven't had a chance to test it tho...
January 30, 2026 6:11 a.m.
seshiro_of_the_orochi says... #6
Hey, I'll answer the question here: You can post a forum thread asking site creator yeaGO for permission to post pictures. That's basically it.
January 17, 2026 6:19 a.m.
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Said on
8Bits's || Tovolar …...
#1
Hey bro, love that youre building a Tovolar deck. He's my favourite commander too so I wrote a primer on how to use it, have attached the link if you want to use it for reference or find some cards to add in- MTG has a large base of cards!
Happy howling!
February 1, 2026 2:13 a.m.
Said on
cheeseychum...
#2
The hard thing I find about the extra turns tovolar list is that you have to keep mana up to have the extra turns going.
The onedrops I have in here are usually only good for the early game (other than the Village messenger and Kessig Prowler) they are not the best.
I have them in for cheeky early damage as well as aiming to hit Tovolar's transform conditions on curve, which usually makes them actual creatures that will do a bit of chip damage and more importantly start filling hand. General operations is play wereweolves early then tovolar to take aadvantage of preestablished board then you gte the value of drawing cards the turn you play him, with the followup transform trigger helping maintain aggressive momentum
January 31, 2026 12:28 a.m.
Said on
cheeseychum...
#3
Coward_Token thanks for the comment/share, I’m purposely avoiding wolf creatures unless they are passively produced by creatures. That said, I am considering pyreheart wolf and Rot Wolf is a nice touch. My list plays more aggro with some midrange stuff. I had Aggravated Assault for a while but found it did fuck all. Fury of the Hordes is an excellent finisher/draw spell to close out or refill hand
January 30, 2026 12:05 p.m.
Said on
Dog Soldiers. A …...
#4
Thanks, i update it at least once a month to keep it relevant or test cards <3 Check back soon!
January 20, 2026 12:24 a.m.
MTG Decks
GROUP HUG FOR THE BLOOD GOD
Commander / EDH
SCORE: 14 | 8 COMMENTS | 1829 VIEWS | IN 8 FOLDERS
The Hunter’s Maze
Commander / EDH
SCORE: 1 | 244 VIEWS | IN 2 FOLDERS
Dog Soldiers. A Tovolar, Dire Overlord [Primer]
Commander / EDH
SCORE: 21 | 7 COMMENTS | 4171 VIEWS | IN 9 FOLDERS
"The Thing" In the Ice
Commander / EDH
SCORE: 1 | 539 VIEWS | IN 1 FOLDER
Legally Distinct Dinosaur Island
Commander / EDH
SCORE: 2 | 537 VIEWS | IN 1 FOLDER
| Finished Decks | 15 |
| Prototype Decks | 2 |
| Drafts | 0 |
| Playing since | Khans of Tarkir |
| Avg. deck rating | 12.00 |
| T/O Rank | 110 |
| Helper Rank | 99 |
| Favorite formats | Commander / EDH |
| Suppressed formats | Standard, Alchemy, Standard Brawl, Historic, Historic Brawl, Pioneer, Modern, Modern Beyond Horizons, Pauper, Legacy, Vintage, Pauper EDH, Canadian Highlander, Gladiator, Duel Commander, 1v1 Commander, Arena, MTGO |
| Joined | 10 years |
cheeseychum says... #1
The hard thing I find about the extra turns tovolar list is that you have to keep mana up to have the extra turns going.
The onedrops I have in here are usually only good for the early game (other than the Village messenger and Kessig Prowler) they are not the best.
I have them in for cheeky early damage as well as aiming to hit Tovolar's transform conditions on curve, which usually makes them actual creatures that will do a bit of chip damage and more importantly start filling hand. General operations is play wereweolves early then tovolar to take aadvantage of preestablished board then you gte the value of drawing cards the turn you play him, with the followup transform trigger helping maintain aggressive momentum
January 31, 2026 12:28 a.m.