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Create a Surrakar creature with a creature class of your choice (ex: detective, doctor, samurai, etc.).

May 15, 2025 2:16 p.m.

Gork and Mork

Legendary Enchantment Creature - God

Indestructible

As long as you control less than five Orks, Gork and Mork isn't a creature.

Whenever an Ork enters under your control, choose one:

-Cunning: Draw up to two cards, then discard that many cards.

-Brutal: Put two +1/+1 counters and a Menace counter on the entering creature.

WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGH! : Create ten 1/1 red Ork tokens that are tapped and attacking. Activate only this ability during the declare attackers step and only if you control ten or more Orks.

6/6

May 15, 2025 2:13 p.m.

Paragon of Purity

Creature - Unicorn Knight Rare

Hexproof from Black and Red

Protection from Werewolves (I felt like it)

Whenever this creature attacks, you may pay to destroy target Dragon, Basilisk or Hydra. You may activate this ability only once per turn.

, sacrifice this creature: Remove all poison counters from target player.

3/3


Create a card that gives the most original winning condition possible, though achievable in non-acorn formats.

May 14, 2025 10:55 p.m.

Tsukimi token should have as well: Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn.

May 14, 2025 12:46 a.m.

StarRushford

New card type: Bridge

The general idea: Powerful permanents that lets a player mess with zones, like Commander Zone, Exile, Sideboard, etc. The twist (for balance): any player can use it.

Ex: Pay : Search a card you own from outside the game. (sideboard). Put it on top of your library. Any player may play this ability anytime they could cast a sorcery.

WotC would only print this mega-mega-cycle of cards with maximum one new card per year.

May 14, 2025 12:33 a.m.

I'd say that Multiverse's Folly is a 7/7 .

May 14, 2025 12:04 a.m.

BirdieGirlie

Multiverse's Folly

Legendary Creature - Eldrazi Acorn Mythic Rare

Sentient creatures have -X/-X, where X is the creature's power.

Other Non-sentient creatures gain Mutate .

Supernatural creatures gain nothing special. (They are already special.)

(Let players agree with common sense to determine creature types above. You know, like civilised people.)

Brains turned to ink and leaked through noses. Nature became twisted beyond recognition. Eldrazis, baby!


Challenge: create a Scheme that would fit for Squee.

May 13, 2025 11:49 p.m.

Oops, I forgot to challenge with a new card.

Here: Create a Surrakar creature with a creature class of your choice (ex: detective, doctor, samurai, etc.).

May 13, 2025 11:20 p.m.

To continue Tsukimi's thread:

Dutiful Mason

Creature - Homonculus Builder (yes, new type)
Common

This creature enters with two Brick counters.

At the beginning of your upkeep, put a Brick counter on this creature.

Your Fortify abilities cost less to activate. This effect can't reduce the mana in that cost to less than one mana.

Remove two brick counters: Create a Fortifcation Token named Reinforced Barracks. It has "Fortified land has Ward . Fortify ". Play only as a sorcery.

May 13, 2025 11:14 p.m.

Kyornobas, Frontline Executioner of the Fate

Legendary Creature - Sphinx Warrior

This creature enters with X Seal counters.

Whenever this creature deals combat damage to a player, Fateseal X+1, then defending player reveals the top card of their library. This creature deals damage equal to that card's mana value to defending player.

If one or more Seal counters would be put on this creature, instead lose 2 life and then put one or more Seal counters on this creature.

3/5


Create an Artifact with the Equipment subtype that:

  1. is named after footwear
  2. has Kicker
  3. (optional) favors Kicker abilities.
May 13, 2025 4:28 p.m.

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