720 singleton cube - too large?
Limited forum
Posted on July 25, 2015, 9:26 p.m. by ExpectDragons
Building a cube from the ground up and currently have just red & multicolour left to finish off. Once done i'll have a list of 720 singleton cards for my cube, but is this too large? Great thing about it being this size is that i'll rarely if ever have to turn someone away from a draft as it'll support 16 players. Also it'll support 8 player sealed without having to reconfigure every pack. Other plus being i don't have to make so many cuts! lol Which for me at least is making it easier.
But of course it's ultimately got to draft well, not just based on the cards choices but overall card pool/size. I'm interested to know from other players who have a cube this large on how they manage draft's of say eight people? As of course this would mean half the cube sitting off to one side. How do you ensure the packs being used will actually be balanced?
If you don't mind me asking, where the heck do you even start for something like this?
How do you decide the power level, the archtypes, the cards to use? Did you just do it all yourself? I mean, stuff like mono-red and U/W control seem like obvious archtypes, and i've watched stuff like power/holiday cube from the online streamers, but those cards are super expensive. I'm not gonna go out and buy power 9 just to draft with em.
I'd definitely be interested in doing something like this, but without copying someone else's list (which I don't want to do), it just seems like a monumental task to start.
July 25, 2015 9:37 p.m. Edited.
i started my cube and started sorting through all the mythics and rares. after review, I had to scrap it, because all drafts would turn into just monsters versions, where everyone would slowly curve out to their craw wurms...
my refined cube so far, is relying more on placing actual curve within each color, and I am trying to make a few different archtypes available for draft. Control decks are the hardest to set a pool for, but hopefully I can get there and make it enjoyable for all the archtypes
July 25, 2015 9:40 p.m.
ExpectDragons says... #5
Google is certainly my friend when it's come to building a list, searching out what others have done to ensure i have a good balance has really helped. My first attempt was largely creature based which is why i scrapped it, the tribal theme i was going for just didn't feel right. Picking cards just based on a creature type or spells that interacted with them, scrapped it and started fresh. Curve is something i'm tweaking atm and will continue to do over time as new sets get released.
Blue for me is pretty heavy on cards draw as allot of creature's draw when they deal damage. A deck i tried out in modern for a while was ninja bear delver, a mono blue aggro deck with allot of card draw. It was great fun which i've tried to replicate with blue's card pool, which i also hope will work well with the other colours as there's a strong aggro vibe overall. Hoping to have first draft of the cube finished today so i'll post it up when i'm finished :)
Just concerned that with say an eight player draft we'll have so many packs left to ensure everything stays balanced. An option could be to draft four packs instead of three, with twelve players for example four packs each would max the cube out.
Epochalyptik says... #2
The quality of the draft is based largely on the card choices you make, not necessarily on the size of the potential pool. If you've designed your cube such that it's likely to give a consistent distribution of card types and colors and that any permutation of packs will yield a playable and enjoyable pool, then you're good to go. This is, of course, harder if (1) you have a larger pool or (2) you've chosen to include fewer multiples (you've done both of these things), but that doesn't make it impossible.
I would play some test events and see how it turns out. You can always make cuts from the 720 if you have to.
July 25, 2015 9:34 p.m.