Zurgo Smashes Face - [Updated 10/20/25]
Commander / EDH
SCORE: 2 | 1997 VIEWS | IN 2 FOLDERS
October Update Log —Oct. 19, 2021
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Added Lethal Vapors, cutting Necromantic Selection. NS was too expensive to be a reliable board wipe, while I expect great things from Lethal Vapors. It's very Zurgo-friendly (and other indestructibles too), and worst-case its a cheaper Time Warp.
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Added Damn, cutting Austere Command. Command might find its way back in at some point, but I found it slow and awkward. Often I just want to kill EVERYTHING. Damn is a Wrath with gravy, can't go wrong with that.
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Added Archaeomancer's Map, cutting Sword of the Animist. SOTA disappointed me, I can't recall getting much value out of it and it didn't help get Zurgo out sooner. It looked like early-game ramp but wasn't, and once I could use it I didn't need it much. Map looks like it could be a Burgeoning at-best or a slow Cultivate at-worst... in white!
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Added Mask of Griselbrand, cutting Promise of Power. Just testing this out. The hope is to draw 7 off Zurgo, the dream is to get it for "free" with a flying attack for general damage.
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Added Urza's Saga, cutting Flamekin Village. Finds SOL Ring or Mana Crypt. Might lay out some beef while it's at it. This might be old hat by this point, but I'm excited to try it out. Flamekin Village comes in tapped, so that was the tie-breaker between it and Hanweir Battlements.
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Added Teferi's Protection, cutting Sheoldred, Whispering One. Teferi's Protection will be a good panic button to protect my board, particularly my mana rocks, or occasionally evade an opponent's win-con, but what tips this card over the edge is that it can be found with Sunforger. Losing Sheoldred was a tough cut to make, but the fact is that she's one of the few cards left in this deck that needs to stick around to generate value made her too much of a liability.