MECHAGODZILLA, THE WEAPON!

Standard mrpatch

SCORE: 10 | 5 COMMENTS | 3992 VIEWS | IN 2 FOLDERS


v2 —May 1, 2020

Removed 4x Lucky Charms. The adventure synergy was unreliable and rarely as strong as its potential. Sometimes it was even a disadvantage, without a second target for the repeat adventure the spell fizzles and you don't get to cast the creature part.

Added 4x Emry, Lurker of the Loch for resilience/utility. Decks works much better with her, it's a huge removal magnet but everything in the deck is a removal magnet so it just saturates an opponent with things that they can't deal with but need to.

Removed 2x Scrabbling claws to add 2x Soul-Guide Lantern. They're both similar but a diversity of options is good, they can replace themselves for one mana and do good work in disrupting graveyard/recursion based decks. Emry can also get them from the graveyard for a form of pseudo-cycling.

Also, I got the Mechagodzilla, THE WEAPON skin and it's so good I have to name the deck after it.