Hero of Fabled Fleecemane Satyr
Standard
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Swapping Guild gates —April 5, 2014
So maybe taking out those guildgates was a little mistake... I did some playtesting last night and got a little mana-screwed. My hopes for not having to run slower lands were a bit too high, but I have to face the facts: I am running many many "high devotion" cards (for lack of a better term), so I need more dual-lands to be able to successfully play these cards every game. That being said I will re-add the two guildgates in place of one forest and one plains. Hopefully this will make the difference!