Combos Browse all Suggest
Tokens
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Alchemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Pre-release | Legal |
| Standard | Legal |
| Standard Brawl | Legal |
| Tiny Leaders | Legal |
| Vintage | Legal |
Glamdring, Foe-hammer
Legendary Artifact — Equipment
Instant and sorcery spells you cast cost less to cast, where X is equipped creature's power.
Equip (: Attach this to target creature you control. Equip only as a sorcery. This enters unattached and stays on the battlefield if the creature this card is attached to leaves the battlefield.)
(You may cast this artifact from exile if you sent this card on an adventure.)
Gleam of Death
Sorcery — Adventure
Mill six cards, then put all instant and sorcery cards from among them into your hand. (Then send this card on an Adventure in exile. You may cast the artifact from exile.)
(You may cast Gleam of Death for from anywhere if you would have permission to cast it in that zone, then exile it on an adventure instead of putting it into your graveyard. When you have not chosen to cast Gleam of Death and put it on the stack, this card is treated only as Glamdring, Foe-Hammer in whatever zone it is in.)
(When not exiled on an adventure, Adventure cards function identically to modal double faced cards when regarding to the interactions of cards that look at them or attempt to cast them.)