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Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Standard Brawl | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Circle of Confinement
Enchantment
When this enters the battlefield, exile target creature an opponent controls with converted mana cost/mana value 3 or less until this leaves the battlefield.
Whenever an opponent casts a Vampire spell with the same name as a card exiled with this, you gain 2 life. (This is a linked ability, linked to the ability in the first paragraph on the card named "Circle of Confinement". You only gain life if the Vampire spell has the same name as the creature that was exiled via the ability in the first paragraph.)