Maybeboard


You don't make any friends playing this deck. This is a one player game, play with others only if people in your playgroup are getting cocky with their $1000+ decklists. Difficult to navigate the game with cascades but, with practice, you can win consistently on the fourth turn. The deck plays with three main objectives:

  • Firstly, get Yidris out as soon as you can. In your first 7 cards you will draw on average around 3 lands and 2 cards that allow you to cast Yidris early.

  • Secondly, after attacking on the next turn, play a 1 mana spell to cascade into Wheel of Fate or a Windfall effect to draw a fresh hand

  • Lastly, draw enough cards and make enough mana to cast Aetherflux Reservoir and win.

Don't be tempted to play any storm enabling cards until you have Yidris's ability as an active effect.

Bloodwater Entity, Clear the Mind and Vessel of Endless Rest - Recycle Wheel of Fate guaranteeing the means to wheel again.

Reshape and Transmute Artifact can be cascaded into to tutor an artifact land, Aetherflux Reservoir, or Vessel of Endless Rest if you need to reset the wheel, or cast to find Mana Vault to make mana off of cascade

Crop Rotation - Nets mana if cascaded into, cascades into the wheel, and finds Cephalid Coliseum for card filtering to help reduce the possibility of fizzling. Can also find Ancient Tomb for a mana boost or Minamo, School at Water's Edge to untap Bow of Nylea and reset the wheel.

Any interaction spells - There should be very few opportunities where you will have to counter spells, kill creatures, or make your opponent discard in the game. Cascading into removal spells will increase the likelihood of fizzling. Only interacting cards include the destroy enchantment mode on Emerald Charm and Broken Bond to deal with Eidolon of Rhetoric, Ethersworn Cannonist and Rule of Law.

Black Lotus and the Moxen - Despite being banned in EDH and costing more than your house, these cards would be unsuitable in the deck. Cascading into these after playing a 1 mana spell would mean that you wouldn't cast Wheel of Fate and would likely fizzle. Same goes for Chrome Mox, Lotus Petal, Lotus Bloom, Mox Diamond, Lion's Eye Diamond, etc.

Gitaxian Probe - Although it seems like an auto include, playing a 2 drop and cascading into this doesn't make any mana.

Mana dorks - Even though you might get Yidris out a turn sooner, you are more likely to fizzle later due to summoning sickness.

Doomsday - Usually requires you to play Gitaxian Probe (which I've already addressed), but also Laboratory Maniac which doesn't make mana or draw cards. Still a potential though if someone can suggest to me a decent enough package.

1 or 2 mana cantrip/card-draw spells - To ensure a continuing storm, it is important to include only 1 and 2 mana spells that make you mana excluding Wheel of Fate. Same goes for any card manipulation such as Sensei's Divining Top or Sylvan Library. This means that playing any 2 mana ritual-like card will either break even, make additional mana, or cast Wheel of Fate.

Past in Flames - Doesn't make mana by itself. A significant number of mana producers in the deck are artifacts and creatures. The spells cast from the grave won't have cascade. Won't let you cast Wheel of Fate from the grave on the turn you're storming off. I don't deny that in the late game this card does a lot of work but card draw is more important in the early stages of the game. Same goes for Yawgmoth's Will.

Ancestral Vision - This is a close one. Inclusion would mean that cascading from a 1 mana spell would give you a 50% chance of drawing 3 cards rather than 7. Admittedly, having the means to cascade off of another 1 mana spell without the need to return Wheel of Fate back into the deck is appealing but the security associated with having the certainty of hitting the wheel is important.

Land ramp spells that put lands into play tapped - Cards like Farseek, Cultivate, and Kodama's Reach are too slow and will stop you from continuing the storm if hit by cascade.

Tendrils of Agony, Ignite Memories, Eye of the Storm, and other wincons- These cards are obviously powerful and would be just as legitimate wincon as the reservoir. The tutourablilty of Aetherflux Reservoir off of Reshape and Transmute Artifacts is why I prefer it as a win condition.

Paradox Engine - Another close one. Would unquestionably make lots of mana with the mana rocks. Firstly, there is no way to draw cards off of it in the deck aside from indirectly via the Bow of Nylea. The more mana heavy cards in the deck are better off being draw spells so that they will cascade into remedial mana. Secondly, mana rocks on the battlefield is not a guarantee. Would love for someone to convince me otherwise, the card is sweet.

Cascade cards like Deny Reality, Violent Outburst, Bloodbraid Elf, Maelstrom Wanderer etc. - None make enough mana to justify play.

Waste Not - Cascading into this is clearly increases risk of fizzling if you don't have a means of wheeling.

Replacing expensive cards with cards in the maybeboard is a fine budget option. Suggestions more than welcome!

Suggestions

Updates Add

Endurance is a perfect fit for the deck. 0 mana spell that resets the wheel is ideal

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Casual

97% Competitive

Date added 8 years
Last updated 9 months
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

5 - 0 Mythic Rares

41 - 0 Rares

24 - 0 Uncommons

30 - 0 Commons

Cards 100
Avg. CMC 2.19
Tokens Spirit 1/1 C
Folders Zombies, Commander
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