Heartless Giants

Modern NonetheWeisser

SCORE: 51 | 19 COMMENTS | 3697 VIEWS | IN 9 FOLDERS


Slight adjustments —May 24, 2022

I took out the Mystic Subduals. They were way too niche for my taste. I maxed out Coalition Relic because we ALWAYS want a way to ramp. Added another Flame Slash and a Cyclone Summiner as well. Removed Spell Pierce. Wanted to see if I liked targeted removal more than a 1 of counter spell. Cyclone summiner should add variety to our arsenal.

lhetrick13 says... #1

NonetheWeisser - Cool deck, always like to see kinda off the beaten path tribes get some love (I am thinking of your cat deck).

I saw the above comments regarding Coalition Relic and generally speaking it seems as though the main reason it exists in the deck is to be played on turn 3 after combat, tap to charge it, and drop a giant earlier than usually allowed on turn 4. Why not run Stinkdrinker Daredevil? Similar effects and both cost 3 CMC. Con is that it is a creature so it is a easier to remove than an artifact but the Pro is it does have to be charged up to be used again and again every turn. Also, it can deal damage if needed...Just my two cents.

May 21, 2022 11:40 p.m.

NonetheWeisser says... #2

lhetrick13

I had two copies of stinky in the early brews of this deck, but he just got removed too quickly for him to ever be useful. Coalition was may more consistent in testing. Not to say stinky is bad, he's just hard to keep on the field long enough for me to utilize him.

May 22, 2022 1:26 a.m.