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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Thunderblade Charge
Sorcery
Thunderblade Charge deals 3 damage to target creature or player.
Whenever one or more creatures you control deal combat damage to a player, if Thunderblade Charge is in your graveyard, you may pay (2)(Red)(Red)(Red). If you do, you may play it without paying its mana cost.
SufferFromEDHD on
7 months ago
Neat. While looking at this pile I saw a synergy I've never noticed. Braid of Fire is PB&J with Hammer.
Thunderblade Charge this is the most powerful buyback/flashback/jump-start spell in the game. It's an expensive Lightning Bolt but it never leaves the graveyard!
Snickles@EDH_only on Card creation challenge
3 years ago
Dimir / Izzet
Cypher always felt more like an izzet mechanic to me - casting a copy of a spell and all that. the caveat that you had to deal combat damage to an opponent with a specific creature was really the only dimir thing about it. so my proposed mechanic is based on Thunderblade Charge:
Deductive (X) - whenever a creature you control deals combat damage to an opponent, you may pay (X). if you do, cast this card from your graveyard.
rewards sneaking in evasive creatures, doesn't end because the spell has been cast, but easy to counteract with graveyard removal. example card:
Watchful Network
Instant
Look at the hand of each opponent who has lost life this turn.
Draw a card.
Deductive
assuming that at some point there is another giant catastrophe and all the gatewatch, nay, the vast majority of planeswalkers in general have been slain. yet with the discovery of the planar bridge, the worlds are still connected. make a card representing something taking place in this post walker multiverse
griffstick on Domri Rade
5 years ago
I don't like Electropotence , Centaur Chieftain , Wrecking Beast , Thunderblade Charge , and Thunder Brute
DaringApprentice on Burn Baby Burn
7 years ago
And here are more cards that can allow you to cast noncreature spells more than twice or steal noncreature spells from opponents: Mind's Dilation, Call the Skybreaker, Elite Arcanist, Eye of the Storm (risky but can be profitable), Fanning the Flames, Forbid, Grenzo, Havoc Raiser, Knacksaw Clique, Muse Vessel, Ornate Kanzashi, Panoptic Mirror, Planeswalker's Mischief, Spellbinder, Stolen Identity, Thada Adel, Acquisitor, and Thunderblade Charge
nobu_the_bard on
8 years ago
A few things, I am at work writing this a little at a time, so pardon if when I post it, it is slightly out of date. As it is now:
- I would consider reducing the number of one-shot burn spells. These mostly underperform in Commander. You have some ability to recur them (Charmbreaker Devils) which increases their potency a bit, but generally burn spells need more power, reliability, or something else to them.
- Lightning Strike is outperformed by Lightning Bolt and Incinerate for example. I would personally rather run things other than any of these three, though I know people who love them.
- If I run burn, I tend to prefer something with built-in reusability, like Thunderblade Charge, Punishing Fire, Fanning the Flames, Arc Blade, or Rekindled Flame.
- Alternatively, something that kills Deader Than Dead, like Burn Away, Annihilating Fire, or Red Sun's Zenith.
- If you like the combat trick buffs, maybe Giant Growth (the original) or Brute Force (the red-shifted variant).
- There's a fair number of Act of Treason variants if that is something you like around, too.
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