Sorcerer Class

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Sorcerer Class

Enchantment — Class

Xenephrim on Kykar kicks ass (Suggestions needed!) (Budget)

4 weeks ago

I would recommend dropping Vicious Shadows for Sorcerer Class. With Jeskai Ascendancy, it allows your tokens to repeatedly be tapped for mana to fuel spell chains.

Give 'em haste with something else, like your Rising of the Day and the new tokens you create will be able to assist as well.

thijmnesoy on The Eye of the Thousand Year Storm - Under $40USD!

7 months ago

Sorcerer Class looks like a good inclusion here

Tic12 on Turn 5 - Darth Vadrik strikes back

9 months ago

Hypersayia9001 Hi, thanks for your comment.

I cutted Sorcerer Class because it's too slow and Veyran, Voice of Duality because i tried to go more into the combo/infinity game and Veyran doesn't support that in the way i want to.

Isochron Scepter was always destroyed in the moment it lands on the table (my Meta plays a lot of artifact hate) and i never fount the right spell for it, but i like the idea of Narset's Reversal + Extra-Turn. Also since i upgraded the Counter-Section in the last months, the Scepter will have more valuable combos now. Maybe i'll give it a try.

Dramatic Reversal does nothing without the Scepter, so it's a dead card most of the time cause i cant tutor the Scepter. And the need of two mana rocks + Scepter makes it almost impossible to build it up.

Urabrask  Flip is already on my list but atm i don't have one.

Fiery Inscription seems to be an upgrade to Guttersnipe, so, i'll get one soon and give it a try. Unfortunately i think i don't have space for both :(

Let's come to Gamble: I think, i'm not risky enough for it, since i feel really unhappy everytime i play Chaos Warp ^^

Hypersayia9001 on Turn 5 - Darth Vadrik strikes back

9 months ago

I'd see about trying to get Isochron Scepter and Dramatic Reversal. Get them out and just two mana rocks and you have an infinite, have three mana rocks and you're net mana each loop. That THAT'S ignoring having the like of Storm-Kiln Artist involved.

Also, Urabrask  Flip, Fiery Inscription and Sorcerer Class are a good trio of card if you wanna pivot more into Guttersnipe effects, and if you go for that Veyran, Voice of Duality doubles the effectiveness.

If you want/need more tutoring and are willing to take a bit of a risk, Gamble is a decent pick.

Hypersayia9001 on Narset Token? Prowess? Spellslinger?

9 months ago

I run a deck with a similar idea, and I'd suggest looking for Sorcerer Class and View from Above

Sorcerer Class goes well with Jeskai Ascendancy, functionally giving you infinite mana for your instants and sorceries, and View from Above keeps returning to your hand, so you can keep casting it and triggering Prowess as long as you have the mana and a white permanent. Get all 3 and you have an infinite combo that goes with you Guttersnipe, Urabrask and Fiery Inscription to just burn everyone out without even having to attack.

AcidicArisato on Pew Pew

10 months ago

Sorcerer Class (specifically it's second level) is an excellent way to squeeze extra mana out of your tokens. The first and third levels help, too.

Gingervitis on Eruth, Tormented Prophet

1 year ago

I'n definitely on the fence about The Lost and the Damned. It makes a 3/3 quite often but we won't ever be attacking very much. Perhaps if I include it, I'll attack more and actually utilize the combat step. Plus, if we have Sorcerer Class out and leveled up, we can tap all of those for mana!

As I write this, I think I'll include it. Thanks!

Beardzilla on Official missing/incorrect card/token thread

1 year ago

Several cards with level up/leveling activated abilities are marked as illegal when Zirda, the Dawnmaker is designated as companion.

Here is a list of the cards I have noticed:

Lighthouse Chronologist, Artificer Class, Barbarian Class, Cleric Class, Druid Class, Fighter Class, Monk Class, Paladin Class, Ranger Class, Rogue Class, Sorcerer Class, Warlock Class, Wizard Class

Phyrexian Dragon Engine  Meld seems to have a similar issue.

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