Kellan, Inquisitive Prodigy
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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Standard Brawl Legal
Vintage Legal

Kellan, Inquisitive Prodigy

Legendary Creature — Human Faerie Detective

Flying, vigilance

Whenever Kellan, Inquisitive Prodigy attacks, destroy up to one target artifact. If you controlled that permanent, draw a card.

(You may cast Kellan, Inquisitive Prodigy from exile if you sent it on an adventure.)


Tail the Suspect

Sorcery — Adventure

Investigate. You may play an additional land this turn. (Then send this card on an Adventure in exile. You may cast the creature portion from exile.)


(You may cast Tail the Suspect for from anywhere if you would have permission to cast it in that zone, then exile it on an adventure instead of putting it into your graveyard. When you have not chosen to cast Tail the Suspect and put it on the stack, this card is treated only as Kellan, Inquisitive Prodigy in whatever zone it is in.)

(When not exiled on an adventure, Adventure cards function identically to modal double faced cards when regarding to the interactions of cards that look at them or attempt to cast them.)

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legendofa on Card creation challenge

2 weeks ago

Thantis, the Windweaver

Legendary Creature - Spider

Vigilance, reach

Creatures you control have reach.

Attacking creatures have flying.

: Thantis, the Windweaver deals 3 damage to target creature with flying.

6/6


Kellan is a character, and I will die on this hill. Please indulge me and create a card for Kellan. Kellan, the Fae-Blooded, Kellan, Daring Traveler, Kellan, Inquisitive Prodigy, Kellan, the Kid

legendofa on Kellan is red/green

3 months ago

I believe that Kellan, the Fae-Blooded, Kellan, Daring Traveler, and Kellan, Inquisitive Prodigy are all off the mark. Kellan, at his core, is strongly .

Obviously, he's not a brutish barbarian or wild elementalist or anything like so many common representations of . The Gruul Clans are dedicated to bringing down the social and physical structures of Ravnica, Innistrad werewolves spend half their time as wild animals, Atarka dragons are the biggest and most feral, and so on, and none of those match Kellan. But that's a narrow view of .

Kellan is driven almost entirely by his emotions and a desire to understand his place in the world . He's impulsive and capricious and puts his faith in fate to guide him . He doesn't seem to have any long-term plans, doing what seems right in the moment even regarding his quest to find his father. He wants to personally experience what the planes he visits have to offer and easily makes personal connections with the people he meets .

He's not . He doesn't have any special appreciation for societal strictures and regulations. He doesn't use light or healing magic, outside of the swords that were given to him. While he will protect and care for his friends, that comes from a place of emotion and personal bonding rather than an impersonal sense of duty. He isn't conformist and doesn't expect conformity from others.

He's not . He's not at all academic. He's intelligent and can be inquisitive, but he prefers a direct hands-on approach rather than research. If he starts studying something, it's generally because he finds it interesting in the moment. He has no connection to the elements of air or water. He doesn't seem to believe that people can control and define their own destiny, and he doesn't spend a lot of time making plans. He is not especially manipulative, and he doesn't rely on trickery or illusions.

He's not . He is not overly selfish or ambitious. He doesn't seem to be willing to make major sacrifices for personal gain, or get others to sacrifice on his behalf. He doesn't use magic related to death, disease, necromancy, or soul manipulation. He isn't driven by a desire for more power, and he isn't concerned with improving his status in life.

There seems to be two camps of color philosophy interpretation. The first is that it's representative of self-identity and expression. People have brought up the valid point that he's at an age where people often struggle or experiment with their personal identity and interests, and that this struggle and experimentation could be why his card color is inconsistent, as he travels the multiverse and expands his horizons. To me, though, color philosophy goes deeper than that. It represents personality and outlook on society and the world as a whole. Changing color philosophy is equivalent to changing personality, changing worldview, changing what makes you, you. I've used the examples of Ajani, Sarkhan Vol, and Tezzeret before. Each of them has a defining core color, and their supplementary colors change as their entire philosophy on life changes. For Kellan, as far as I can tell, the totality of his story portrayals supports an color identity, and the and are just snapshots, no more representative of him as a whole than Jace or Elspeth suddenly becoming when they get angry or when they want something for themselves.

So I see Kellan as inherently , but a side of that gets explored less than the savage stereotype.

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