Grand Crescendo

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Tokens

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Grand Crescendo

Instant

Create X 1/1 green and white Citizen creature tokens. Creatures you control gain indestructible until end of turn.

Abaques on Death by Tokens

4 days ago

Kambal is a pretty sweet design, though I think you're maybe trying to go in a few too many directions.

Since Kambal's second ability doesn't care how many tokens are created, I would consider cutting Mondrak, Glory Dominus and Anointed Procession even though they are both amazing cards otherwise. But if you really want to lean into Kambal they don't directly help your game plan.

In general you've got a sizable aristocrats package, but only a few sac outlets. If you want to go aristocrats I think you want to lean further into it. So either add some more sac outlets or dial it way back and focus on the other aspects of how Kambal works. Mind you a card like Suture Priest is probably good whatever route you go there.

You've got a couple of slower and not consistent token creators like Halo Fountain and Battle Angels of Tyr that I think could be cut.

I also think your protection package is too large. I think you'd be better off with maybe 3-4 protection pieces maximum, and ideally ones that synergize with the rest of your game plan like Grand Crescendo and Fanatical Devotion. I'd remove all the enchantment options you have there.

I'd also dial your board wipes down, though that could be meta-dependent, but 5 seems like 3-4 too many for your deck.

There are a handful of cards that probably aren't advancing your game plan too.

  • Bloodchief Ascension is a crazy powerful card, but you don't directly leverage it. That card also points a massive target on whomever plays it, so I don't run it unless the deck fully leverages it.
  • Cathars' Crusade is very powerful but slower and makes managing the board state a nightmare. I've actually taken it out of most of my decks just because I hate having to deal with all the different counters.
  • Tainted Remedy is an okay card in the right deck, but I'm not seeing what it's doing for you here unless your meta is filled with lifegain decks.

Good luck with your build!

Coward_Token on 3 Dawg Night

2 months ago

Grand Crescendo is in; can protect an existing board or establish a new one

Jaroc249 on Gylwain’s Selesnya Show

3 months ago

Phule451 this is what I've done to the deck now which includes your suggestions:

Timber Paladin > Gala Greeters

Timely Ward > Gallant Pie-Wielder

Angelic Destiny > Lady of Laughter

Starfield Mystic > Grand Crescendo

Idol of Oblivion > Sterling Grove

Please let me know what you think and if you have anymore suggestions to make this deck a great show

Phule451 on Gylwain’s Selesnya Show

3 months ago

What show is complete without a Grand Crescendo? Both serves as great protection for your board plus is totally on theme. Also, with Gylwain’s ability, celebration triggers go off with every creature spell; stick a monster role on Gallant Pie-Wielder and you’ve got not only concessions at your show, but also a giant threat, put a sorcerer role on Lady of Laughter and you get a comedy act that gives you card selection in front of card draw.

Last_Laugh on Operation: Desert Storm

8 months ago

This looks like a fun deck. I have a few ideas for you though.

Grand Crescendo is board protection plus a lot of potential tokens if you pay into X.

Indulge / Excess is another army-in-a-can with the added payoff of potentially ramping hard.

Call the Coppercoats is meta dependent, but this thing can make a LOT of tokens at instant speed.

Ogre Battledriver is an underrated haste enabler that turns all those 1/1's into immediate 3/1 threats.

Skyhunter Strike Force gives +3+3 to your army just for attacking all 3 opponents. It doesn't need to attack itself either, which is nice.

Mirror Entity is downright amazing when you're ramping and going wide.

Kamahl, Fist of Krosa is a finisher and a boardwipe deterrent all in one. You can threaten to turn an opponent's lands into 1/1's in response to a boardwipe.

Luminous Broodmoth makes your deck more resilient while addressing the lack of flyers.

DawnsRayofLight on Jetmir's Myriad Debauchery

1 year ago

seems strong, running stax for some control and using jetmir as a buff to win.

given the mana curve, you could manage a bit more with 32-33 lands and run more 1 drop mana guys.

Removal will be helpful, Path to Exile, Swords to Plowshares, Generous Gift, Beast Within, Winds of Abandon, Fateful Absence,

with the creature count, Winota, Joiner of Forces could help give some gas, though you may need to add more humans to make her work better: Adeline, Resplendent Cathar, Myrel, Shield of Argive, Brutal Cathar  Flip, Loyal Apprentice, Sanctum Prelate, Caves of Chaos Adventurer, Seasoned Dungeoneer (I have been loving the initiative creatures), Thalia, Guardian of Thraben, Ranger-Captain of Eos

some X token spells like Finale of Glory, Pest Infestation, Grand Crescendo, White Sun's Twilight, Martial Coup, Awaken the Woods can also help restore your board state

Benwatts14 on Wonderbread

1 year ago

Solid build. I was in a similar boat with mono white being out of my comfort zone. I thought long and hard about building Mondrak but ended up going with the new Elesh Norn instead. Secure the Wastes and Grand Crescendo would be money in this deck plus adding some extra protection with crescendo. Also Divine Visitation feels like a must have. Doubling 4/4 angels is to good not to include

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