Clown Car

Combos Browse all Suggest

Tokens

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Unformat Legal
Vanguard Legal
Vintage Legal

Clown Car

Artifact — Vehicle

When Clown Car enters the battlefield, roll X six-sided dice. For each odd result, create a 1/1 white Clown Robot artifact creature token. For each even result, put a +1/+1 counter on Clown Car.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

MusicGoat18 on Meria x Rocks

1 year ago

thefiresoflurve, thank you very much! I could cut the deck down to 100 because of your helpful suggestions. I had Glacial Chasm as a way to stall to cast Crackle with Power by using the "mystic-top" combo to put a bunch of artifacts out to help pay and to find Crackle if I did not have it already. I will cut it because the deck focuses more on combat, and the chances of successfully doing that are slim. I had Clown Car in there because I thought it would be fun. Also, I could cast it for zero or potentially make an army of chumps, so maybe I could swap it occasionally for Ornithopter.

thefiresoflurve on Meria x Rocks

1 year ago

This looks really fun!

As far as cuts: I would honestly drop a lot of the control pieces. Magus of the Moon / Blood Moon hurt you just as much as your opponents due to having only 2 basic Forests.

Glacial Chasm doesn't particularly make sense in a deck where combat is a wincon. If you needed to stave off combat, I think board wipes would probably be more effective (Chain Reaction for instance).

Clown Car can get cut since it doesn't do a ton here. Ditto for Avarice Totem and Glaring Spotlight.

Temur Sabertooth is kind of mediocre unless you have really strong ETB effects and want the indestructible. Arcbound Crusher is also much worse than it looks - I ran it back in the day when I played kitchen table magic and it didn't particularly hold its own even there.

Hope those help you with cuts, GL HF!

Gidgetimer on Vehicles and -1/-1 counters

1 year ago

The ETB will happen regardless, though X will be 0 since you didn't cast it and define X so you will roll 0 dice. The default state of Vehicles with Crew abilities is to be a non-creature artifact. Clown Car will not be a creature when returned with persist, so it will not die until it is crewed.

K4nkato on Vehicles and -1/-1 counters

1 year ago

I'm making an Unfinity cube and have a question about state based effects and rulings.

The card in question is Clown Car. It's possible to give this vehicle persist thanks to Unfinity stickers, but if it comes back into play with Persist it should be a 0/0. My question is, when Clown Car enters the battlefield, is it an artifact and gets to activate its ETB, or is it a creature and immediately dies to state based effects?

TheOfficialCreator on Clown Car

1 year ago

Kinda effed up that your deck is called Clown Car but you're not running Clown Car. On a more serious note, Thrumming Stone is a must-have for any Colony/Apostles/Relentless/Approach deck >:D