Combos Browse all Suggest
- Nyxbloom Ancient + Unbound Flourishing
- Torment of Hailfire + Unbound Flourishing
- Green Sun's Zenith + Unbound Flourishing
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Unbound Flourishing
Enchantment
Whenever you cast a permanent spell with a mana cost that contains , double the value of X.
Whenever you cast an instant or sorcery spell or activate an ability, if that spell's mana cost or that ability's activation cost contains , copy that spell or ability. You may choose new targets for the copy.
DemonDragonJ on Nature's Bounty
1 week ago
I had also considered putting Unbound Flourishing in this deck, but this deck does not contain quite enough cards that synergize with that enchantment to justify including it in this deck.
wallisface on Genesis Surge
3 weeks ago
Just looking at the updates, some further thoughts:
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firstly, on Unbound Flourishing, it’s only going to double the value of X for Genesis Hydra, as that is a ”permanent spell”. For Genesis Wave it’s only going to copy that spell, but leave the value of X unchanged (because its a sorcery, not a permanent-spell), which is severely more underwhelming.
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I would suggest either going down the route of your genesis cards OR the Tooth and Nail strategy - but not both, as this just makes it harder to enact your plan. Specifically the genesis spells play poorly with the eldrazi titans because you miss-out on all those cast triggers (the genesis spells don’t cast the card you put into play), but also those Eldrazi titans have very high mana costs - needing 12-13 mana is a very tall ask.
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Whichever path you go down, I think you need to aim to speed your deck up. Turn 6 is too slow. You want to be representing a winning boardstate by turn 4-5 at the very latest. If you go down the Tooth&Nail path, this deck here is one a friend has played a lot and done very well with. He hasn’t updated the list on this site so it’s a bit out of date, but should give you an idea of the build, it can win as early as turn 3. If you’re sticking to the Genesis build then I suggest lowering your mana curve a bunch so that you can get out a decently-powerful threat asap… you probably don’t want any card costing more than 8 mana and you want to ensure you can reliably put one of these cards onto the board by turn 3-4.
wallisface on Genesis Surge
3 weeks ago
So, some thoughts:
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you’re at 62 cards, which is 2 more than you should have - i’d just ditch the two Nylea's Disciple as they’re doing absolutely nothing for you.
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Raking Canopy should never be in the mainboard of a deck as it’ll just be useless far too often. It would be dubious even in a sideboard. Nissa, Genesis Mage is too much mana for too little profit also. I would swap both for two copies of Garruk Wildspeaker, which offers you quicker ramp and some plan-b options.
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you only have 3 cards to hit off your genesis effects, which is faar too low a ratio to ever be reliable. Added to that, your description mentions Spawnsire but that card’s not in the deck.
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Unbound Flourishing doesn’t seem very good here. It would be better served as more payoff cards from your genesis effects.
Renegadespider on Help improve my deck pls
3 weeks ago
https://tappedout.net/mtg-decks/genesis-surge-1/?cb=1714747746
So I'm trying to make the ulimate Genesis Deck that focuses on cheating out Creatures and producing lots of mana to activate Spawnsire, Avacyn, Angel of Hope is for boardwipe protection Archetype of Endurance is for targeting Exile protection, Nylea's Disciple is for life gain from using The One Ring for draw and all the Genesis Cards to cheat my Board state out, except Gelatinous Genesis which for an alt win con. I've managed to get everything out by turn 4 before...but it just doesn't feel fast enough, I brick way too often, by either drawing way too much mana or not drawing enough mana, any advice?
nuperokaso on Seven Evil X's
5 months ago
- You should replace Endless One with other ravenous creatures that have base power equal to their non-X costs (Mawloc is a 2/2 for 2, Hormagaunt Horde is a 1/1 for 1, Tyrant Guard is a 3/3 for 3). The only situation when Endless One is better than those others is when you have Unbound Flourishing. But you generally want to draw a card rather than have an extra power on an already big creature.
- You don't need to play 3 copies of both of your buyback spells, as multiple copies are quite useless. I suggest that you replace 1 Fanning the Flames with Comet Storm and 1 Wurmcalling with Gelatinous Genesis
wallisface on Rampaging Hydras & Elves Deck
8 months ago
This us the kindof list i’d end up building (again, Green-Blue, but it’d be super-easy to make this mono-green)
MrHighscore on Dehydrated Hydras
9 months ago
It's been a couple of years, and the Hydra horde have matured!
Thanks for all your great suggestions while I've been away. I can see that the deck could need an overhaul with all the wonderful new cards
The following are now under consideration
- Vivien Reid: all her abilities seems useful
- Unbound Flourishing: Wait what? More doubling! Sign me up, double time.
- Traverse the Outlands: Prune deck for all lands AND put them into play? Awesomesauce!
- The Great Henge: Seems alrigt. Not sure it's worth a slot, but ramp and card draw.
- Shadowspear: Trample and some other nice stuff
- Selvala, Heart of the Wilds: Very good alternate commander. Will clearly be better than Polukranos, World Eater, but I'm not sure I can have an Elf Scout piloting a Hydra deck? Or can I? If so, I for sure need
- Umbral Mantle to go full retard on the board
- Rishkar's Expertise may be quite a good draw spell, but I hate to discard
- Nissa, Who Shakes the World: Lots of more mana. Would never +1 her, but if she comes out under Doubling Season, the -8 emblem sounds pretty sexy.
- Monstrous Onslaught: There is a hydra on the card. Nuff said
- Lifecrafter's Bestiary: Could be alright to draw some cards. But makes X one less. not sure
- Karametra's Acolyte: bonkers ramp
- Invigorating Surge: double +2 counters on a hydra. Could be fine?
- Infiltration Lens: Fixes draw for cheap! In this deck it surely beats Skullclamp
- Garruk's Uprising: Pretty good draw engine for the hydrating hydras
- Emerald Medallion: Okay is. Not sure it's good enough compared to the more expensive options
- Branching Evolution: Wait what? Yet another doubler? How are you doing?
New Hydras to make room for:
Have (3) | Azdranax , zachi , JordanSanFran |
Want (1) | mflint |