Combos Browse all Suggest
Tokens
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Dandan | Legal |
Duel Commander | Legal |
Highlander | Legal |
Judge's Tower | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Ruthless Technomancer
Creature — Human Wizard
When this enters the battlefield, you may sacrifice another creature you control. If you do, create a number of Treasure tokens equal to that creature's power. (They're artifacts with ", Sacrifice this: Add one mana of any colour.)
, Sacrifice X artifacts: Return target creature card with power X or less from your graveyard to the battlefield. X can't be 0.
Dumannios on [Primer] Slimefoot and Squee's Corpse Catapult
10 months ago
Hey UltimateRoxas40!
I had the same thing, I just kept looking for that Jund deck that could scratch my graveyard itch. I tried Ziatora first but it was a bit lackluster, though in this deck it's an absolute beast. The deck has been an absolute blast to play since it just works out differently every time. The other day I killed the table with 18 damage from Cavalier of Flame dieing. Another game I won with the classic Jarad, Golgari Lich Lord and Lord of Extinction doing 48 damage. And another I just won with Bladewing, Deathless Tyrant and zombie tokens swarming the board.
Like it says in the primer my group has kind of avoided infinites for the most part. I've even ended up cutting Dockside Extortionist since it almost always could go infinite when it appeared. But if you intend to run some infinites I'd pitch Dockside Extortionist, Sprouting Thrinax, Pitiless Plunderer, Ruthless Technomancer and maybe also include Ashnod's Altar in addition to Phyrexian Altar(Which is already in) for infinite mana. Though for infinites I'd almost lean more into an aristocrats build rather than the stompy creatures since there's so much value to be had there.
I've considered Etali, Primal Conqueror Flip briefly but it never made the cut because stealing wasn't something I was after with this deck (I already have 2 decks with quite a few steal effects in them) and I felt that the flip cost was too expensive compared to throwing in something big and dumb like Ghalta, Primal Hunger. Though admittedly I might give Etali a look again because Ghoulcaller Gisa has been kind of dissapointing, so the new Etali might get to fill that slot instead.
Max_Hammer on Mardu Treasures
1 year ago
Hello friend! I have some suggestions! I had way too much time today, so here you go.
Relatively cheap, potent, and just perfect upgrades.
-
Anointed Procession double the treasures, double the constructs, double the fun.
-
Inspiring Statuary is going to make all of your spells cheaper without making you sacrifice artifacts.
-
Oni-Cult Anvil is going to go hand-in-hand with your commander by making all of these tokens.
-
Grim Hireling does make a lot more treasures, it’s going to be more useful as super annoying removal.
-
Daretti, Ingenious Iconoclast isn’t budget, but one murder a turn is a good deal.
-
Ghirapur AEther Grid is super good. When you have untapped tokens, why not use them?
This bit is, of course, focused on making as many treasures as your board can bear.
-
Dockside Extortionist makes so many treasures, aaaaah! But, y’know, also stupid expensive.
-
Seize the Spotlight is a way to hold your opponent’s creatures hostage! And since there are plenty of sacrifice outlets, you can just throw it away after you’re done with it.
-
Life Insurance, Scion of Opulence, Gadrak, the Crown-Scourge and Pitiless Plunderer both net you tokens for sacrificing creatures (your Commander’s whole thing!!)
-
The Reaver Cleaver is gold. Yes to all of this. Trample and +1/+1 is alright, but the loads of tokens will be really sweet.
-
Blood Money is a board wipe, but you get even more treasures afterwards.
-
Monologue Tax makes three more treasures a round, more or less.
-
Bolas's Citadel can be a wincon on its own.
-
Descent into Avernus is some snazzy treasure creation, but also pretty dangerous. Use with care!
-
Skullport Merchant and Dockside Chef both give plenty of card draw, in exchange for a little mana.
-
Black Market Connections gives you pretty much whatever you need at the moment.
-
Ancient Copper Dragon makes a million treasures, plus he's a dragon.
-
Hoard Hauler can protect a weaker creature that you can’t attack with and still get you more tokens.
-
Prosperous Partnership is extremely useful when on the defensive. If you must have all of your big bad creatures untapped on your opponent’s combat, then you’re wasting potential! Just marry some of your creatures, they won’t mind.
-
Trove of Temptation forces your opponents into a potentially uncomfortable position while giving you treasures in the meanwhile.
-
Storm-Kiln Artist is a good ground defender, since it’ll kill most whatever is thrown at it, but it’ll also make plenty of tokens!
-
Unexpected Windfall, Inspired Tinkering, Pirate's Pillage, Deadly Dispute, Big Score, and Seize the Spoils are all just draw but with extra token creation.
-
Fake Your Own Death revives a creature and gives you a treasure.
-
Contract Killing and Grim Bounty are both murders but with extra tokens, which is very nice.
-
Sudden Breakthrough is a buff with first strike that makes an extra treasure.
-
Sticky Fingers gets you tokens when you attack.
-
Treasure Vault is here for obvious reasons. Pump it with enough mana and you’re set for life.
-
Ancient Den, Great Furnace, and Vault of Whispers aren’t treasure tokens, but they are artifacts, which is just going to give you a little boost to some of your mechanics and means that you can tutor them with cards that weren’t intended for such.
-
Mimic, Glittering Stockpile, and Goldhound are all just treasures. Nothing special, but still something to note.
-
Smoke Spirits' Aid seems useless… Unless you board wipe after. Could be lots of damage and lots of extra treasure.
-
Undercity Scrounger is okay filler, if you need it.
Great, now you have all of these treasures, now what are you going to do with them?
Frogmite, Lens Flare, Scale of Chiss-Goria, Tooth of Chiss-Goria, Mycosynth Golem, Slag Strider, Furnace Dragon, and Myr Enforcer are all notable cards you could add, since they pretty much become free after a while, though mostly pretty useless.
Forsworn Paladin is pretty good token generation early game, but really shines with the second ability where it can instantly punish anyone blocking or attacking you recklessly.
Marionette Master is going to pack a punch.
Dargo, the Shipwrecker is super cheap for a 7/5 with trample.
Enraged Giant, Freejam Regent, Battle at the Bridge, Saheeli's Directive, Herald of Anguish, and Organic Extinction are all pretty solid additions, since they don’t make you sacrifice anything in exchange for it.
Ruthless Technomancer has a million combos with (like Dockside Extortionist+sac outlet) and is just pretty good on its own.
Leonin Elder is just one life, but when you’re playing a treasure deck, that one life will definitely add up.
Underhanded Designs is a murder or a poke engine, which is very snazzy.
Glaze Fiend is pretty scary, considering that it has trample.
Dragonspark Reactor could be a bit of removal in your back pocket or your wincon.
Arcbound Crusher’s design team didn’t anticipate just how many artifacts I was planning on throwing onto the field.
Professional Face-Breaker is just like Grim Hireling, in that it makes treasure tokens, but more importantly, it gives you something else. You get a load of impulse draw, which is really nice when you have loads of mana.
Magda, Brazen Outlaw is just an artifact tutor, really. Though, there are plenty of treasure loving dragons you could also fish for. (:
Kalain, Reclusive Painter loves treasures, giving everyone big buffs.
Swashbuckler Extraordinaire can give anything that might be sensitive to dying double strike for a big final push. That, or just give one big boy double strike.
Their Number is Legion gets you lots of life and lots of tokens.
Necron Overlord is just a worse Ghirapur, but it’s still gonna hurt.
Street Urchin is the same idea as the above.
Armix, Filigree Thrasher could be some annoying removal, especially early game.
Hellkite Igniter is a big boy that, if left unblocked, could be a one hit kill.
Feedback Bolt is a big, powerful spell. To put it simply: ouch.
Fain, the Broker can make treasures, can make +1/+1’s, and can make little spooky boys. The best type of boys. Great utility and variety overall.
Rain of Riches is big. One cascading spell a turn, whichever one you want? Imagine dropping Feedback Bolt and cascading into Hellkite Igniter.
Captain Lannery Storm is innocent… Until you leave her unblocked like a dummy.
Concussive Bolt can be an easy kill, letting you get as much damage as you want through.
Dispense Justice is just like saying “Fuck your voltron.”
It seems you also like having and sacrificing constructs, so here’s a bit to let you do more of that, if you’d prefer to have a construct deck over a treasure token deck.
-
Solarion and Suncrusher both utilize your ability to make any color of mana and are stronger for it.
-
Digsite Engineer is going to make a lot of big creatures for you.
-
Flamewright and Sokenzan Smelter are going to make plenty of tiny constructs for you.
-
Scrapyard Recombiner is a good tutor for you.
-
Hangarback Walker, Gemini Engine, Traxos, Scourge of Kroog, Scuttling Doom Engine, Crackdown Construct are all just big boys.
-
Scrap Trawler might be kind of annoying? Idunno how well it would work, I’ll let you judge that.
-
Adaptive Automaton, Steel Overseer, Alibou, Ancient Witness, Jor Kadeen, the Prevailer, and Chief of the Foundry make all of your boys bigger and scarier.
-
Epochrasite is great, since you can sacrifice it again and again.
-
Arcbound Worker and Sparring Construct are both little boys to sacrifice,
-
Ancient Stone Idol isn’t a construct, it’s a golem, but it makes a construct.
-
Skittering Surveyor, Manakin, Hedron Crawler, and Millikin are all very good for mana.
-
Shambling Suit and Slag Fiend are big boys that are really just a massive menace.
-
Noxious Gearhulk and Chaos Defiler are removals with a big, mean body.
-
Phyrexian Soulgorger is a big boy. Granted, if you let him live for too long he’ll eat your entire army, but for a little while, especially while you’re pumping out constructs, this is a good deal.
-
Indulge / Excess makes creature tokens, sure, sure, but mostly makes a lot of treasures.
-
Shared Animosity will give constructs a boost, but there really isn’t a specific theme across creature types aside from that, and your constructs are better used for chump blocking or just turning them into scrap. Ignore this if you’re going for more of a construct tribal sort of thing.
-
Fable of the Mirror-Breaker Flip is a good card, don’t get me wrong, but I don’t think it’s really necessary.
-
Rakdos Charm could be replaced with something better as far as artifact removal or graveyard hate. Nihil Spellbomb would be good graveyard hate and Generous Gift is just a good white staple.
-
Comet Storm is fun, but Crackle with Power is more fun.
Poly_raptor on Mishra, Eminent One | Artifact nonsense
1 year ago
Triton thanks for the vote and suggestions:)
Rise and Shine looks very good, I’d missed that one!
The other suggestions I did / would consider, but I’ll give you my reasons for why they aren’t in the build.
Riddlesmith doesn’t actually draw as many cards as the Koi, as it triggers on cast where as Kointriggers on ETB, so the koi triggers off Mishra’s tokens. I also found there to be enough draw in the Artifact triggers.
However, Skullclamp could actually go in as a replacement, I have found that I’m often not even casting Koi in the play tests, I’ve had turns with 2 coveted jewel triggers and drawn 6 on turn 6, and clamp would benefit from the death of the token too.
Trophy Mage was in the build until I Put Arcum Dagsson inas that’s repeatable and he can sacrifice the tokens made my mishra.
And finally Ruthless Technomancer was considered for a while but I realised I’m not running enough artifacts I want to sacrifice and not making mass tokens to benefit from his ability, at first I did lean into treasures but as the build progressed realised it was a more efficient to not have the treasure production and have more value with Mishra if that makes sense?
Triton on Mishra, Eminent One | Artifact nonsense
1 year ago
Nice seeing another Mishra deck! I was going to post my own take on the artificer as well!
I'd recommend Treasure Mage as a tutor, he gets all your really high-cmc, powerful artifacts easily. I've also been thinking of finding space for Ruthless Technomancer as creature recursion.
I'd highly recommend Skullclamp in the 99, as you can clamp a token and sac it easily to draw an extra two cards! Rise and Shine is another Awakener/finisher.
While it's not as beefy, Riddlesmith is a cheaper-CMC Skyswimmer Koi.
Hope all these suggestions help, there are a lot of cool cards to abuse with Mishra's ability! Here is my take on Mishra if you want to check out my list as well!
We've Been Duped!
Commander / EDH*
2 COMMENTS | 37 VIEWS | IN 1 FOLDER
TheOfficialCreator on Korvold Artifact Turbosity
1 year ago
TheOfficialCreator on Korvoldomort
1 year ago
Ruthless Technomancer, Gadrak, the Crown-Scourge, and Tireless Provisioner pop off really well in my Korvold deck.
IHATENAMES on Tariel wrecker of holes
1 year ago
For decent salt but fun game I'd focus run some staxy type card.
Archfiend of Depravity weep tokens decks
Sepulchral Primordial steal 3 creature at once
Molten Primordial steal 3 creatures
Tymaret, Chosen from Deathgrave hate that works well with commander to limit the randomness
Altar of Dementia free sac plus many more upsides
Syr Konrad, the Grim with cards entering and leaving graves a decent wincon
Hofri Ghostforge double use etbs with other upside
Sire Of Insanity especially in a low budget slowing down the game works well in your favor. Also a blue players nightmare
Burnished Hart ramp
Ruinous Ultimatum sorcery speed mardu Cyclonic Rift
Tragic Arrogance you choose kinda boardwipe
Command the Dreadhorde Greatness at any cost
Victimize 1 bad guy fir 2 good guys. Seems legit
Dread Return 4 mana Reanimate you can cast for free* the 2nd time.
Painful Truths draw 3
Skullclamp for all the dorks out there. Let's make them useful
Helm of Possession trade your borrowed creature for a newer model
Smothering Tithe do you pay the tax?
Leonin Arbiter did you pay that tax
Wayfarer's Bauble ramp
Ruthless Technomancer ramp reanimation
Hoarding Ogre budget ramp
Persist reanimation
Fracture flexible removal
Stinging Study good with commander
Archon of Emeria 1 spell per turn
Rule of Law 1 spell per turn
Any of the Fleshbag Marauder effects
Visions of Ruin ramp kinda but mostly removal
Thrilling Discovery card draw
Echo Chamber fun card
Spreading Plague neat includes not great
Grave Betrayal steal creatures
These are just a few ideas. You'll have to mess with it from there.
Have (0) | |
Want (1) | freshie9000 |