Descent into Avernus

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Dandan Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Judge's Tower Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Descent into Avernus

Enchantment

At the beginning of your upkeep, put two descent counters on Descent into Avernus. Then each player creates X Treasure tokens and Descent into Avernus deals X damage to each player, where X is the number of descent counters on Descent into Avernus. (They're colourless artifacts with ", Sacrifice this: Add one mana of any colour.")

DreadKhan on Obosh doubling damage

4 days ago

Any reason you don't use Brash Taunter? It's great with damage based wipes, suddenly your Blasphemous Act family spells also dome an opponent, if you can double that you'll probably eliminate someone.

In a list that has a decent number of creatures that can deal damage you might look into Basilisk Collar, it's good with many of your creatures, similarly Scavenged Brawler can turn a mediocre creature into a real problem. I'll never forget putting those counters onto a Brash Taunter!

It's probably not the best thing you can be doing, but Crypt Rats and similar effects are endless fun. There is also Exocrine, this weird guy can generate a lot of damage if you've got the mana, yet it also will draw you a card and leave a huge creature. Also, what the heck, Thrashing Wumpus exists too, and can Pestilence twice every turn without croaking, which could add up/cripple your opponents' boards. Very good if you've got Whip out obviously!

Do people run a lot of Blue in your meta? I liked Citadel of Pain a bit in a deck like this, normally this is symmetrical, but with your synergy it might play a lot better. I like Citadel in decks that feature a fairly high MV, where you don't want people to be able to bluff by holding up mana.

Since you don't run a ton of lands, maybe Acidic Soil? That could be 3 mana to win on the spot in some games.

Would Descent into Avernus work in here? It'll speed up games, not sure if your deck is usually one of the faster ones in your pod, if so it should help, if you're normally a slower deck then it's probably going to get you killed.

Fires of Mount Doom is a dual purpose card, offering you a way to slow down a Voltron deck, yet also a way to draw cards. I normally wouldn't bother with Impulse draw, but if your deck isn't really into combos then it plays well enough. Another nifty way to get cards in hand that opponents probably can't take advantage of with Obosh out is Wheel of Misfortune, a card I normally don't like. If you can double that damage (or better), then opponents will be very wary of trying to wheel.

MagicMizz on Queen's Ultraviolence

2 weeks ago

Love this deck, I have a similar one. Inkshield and Descent into Avernus are both cool cards that can really change the game in your favor.

Gleeock on Favorite EDH Cards

1 month ago

I will go lower power on these pets, but oddities as well.

Oath of Druids my baby! it can crap on control in great ways while making sure the game will have impactful play from many spots.

Descent into Avernus I write about this one all the time

Shiny Impetus I ramp away while not being the guy that removed my opponent's thing.. Also, lets that pain train keep on rolling

Any of the monarch courts

Titania's Song hilarious, kills treasures too.

Crescendo of War for the sake of aggression

Wand of Wonder it just randomly will get me out of a bind and makes my deck function unpredictably

I don't have much for pet creatures, I will have to look into that

Gleeock on Anyone else kinda.... really let …

1 month ago

The frontier itself lends to what could have been a really fun set of group slug & punishers. Cards that punish artifice & enchantments while advancing the game in another way would have been great here. And in the other direction, a "gold rush" type of card that was functionally similar to Descent into Avernus would be great. I imagine Ghired (custom made for the frontier) would be able to cast some powerful enchantments to slow down industrialization & the taming of Thunder Junction. The setting would have been a great place for those type of game-clocking, yet non-stax types of effect

Spell_Slam on This Is Going To Hurt

1 month ago

Good list! I got some ideas for my own, so thanks!

In terms of enablers, Keen Duelist and Descent into Avernus are quite strong. Walking Ballista (and to a lesser extent Hangarback Walker) also makes a great enabler in the early game or a giant threat in the mid/late game. Cryptolith Fragment  Flip is great as a ramp spell that fixes and also enables casting Rakdos. I am also playing Insolent Neonate, which has worked out surprisingly well, though there may be better options out there. I see you're not running Heartless Hidetsugu, which I think is a must-have for this deck. It makes dumping out your hand and killing every opponent trivially easy.

When it comes to payoffs, I really like playing as many colourless cards as possible to really take advantage of Rakdos. I see you're missing Ulamog, the Ceaseless Hunger and Emrakul, the Promised End in your top-end. In terms of other colourless cards, I like Duplicant as a potentially free removal spell, Wurmcoil Engine for the value, Myr Battlesphere for early damage output and Steel Hellkite as a flying threat that can wipe out huge chunks of the board.

When it comes to coloured payoffs, I stopped playing cards that cost more than or in their costs, as they wouldn't play well with the Rakdos discount. I do like Sheoldred, Whispering One, Knollspine Dragon and Balefire Dragon.

With Whip of Erebos and Exquisite Blood in the deck, is seems like Sanguine Bond would be a great include as a combo finisher.

In terms of cuts, Lightning Bolt seems like an easy one to let go. I stopped playing haste-givers because I found myself playing creatures post-combat most of the time anyways, so something like Rising of the Day could be an easy cut. Read the Bones seems like a really weak card that could be replaced with better card draw or recursion (Necropotence?). I see the combo with Tectonic Hazard and Death-rattle Oni, but that seems pretty niche otherwise and could be replaced with more reliable/repeatable enablers instead. Spawn of Mayhem seems pretty awkward in this deck, as you'll rarely be able to cast it before turn 4 even with Spectacle (and we know what turn 4 is for! :) ). The triple-black on Bloodletter of Aclazotz and Dread Cacodemon are pretty restricting, in my opinion. Indulgent Tormenter seems very unreliable and probably not worth the cost.

Jet Medallion and Ruby Medallion are not at their best here, as they reduce colourless costs instead of adding mana, which means that with Rakdos out they may not even do anything.

shock7123 on Daleks & Dragons [[Davros EDH]]

4 months ago

Couple of fun ones that immediately pops up to me with a Dragon's Approach deck that runs Hellkite Tyrant would be Descent into Avernus. You can make your opponents create treasures that you then proceed to steal with Hellkite. Goldspan Dragon also synergizes well with treasures, making it easier to hard-cast any dragons you may draw into. Speaking of hard-casting, Kalain, Reclusive Painter can make your dragons bigger if you spend mana from treasures to cast them from your hand.

Acidarc on Rakdos, Lord of Riots

5 months ago

Descent into Avernus

One of my favorite enchantments to get the game moving. Dont know if you still play or even log in here but def a great card for Rakdos.

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