Ghostly Touch

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Ghostly Touch

Enchantment — Aura

Enchant creature Enchanted creature has "Whenever this creature attacks, you may tap or untap target permanent."

9-lives on Tetsuko Umezawa and Prosthetic Injector

1 month ago

Does Ghostly Touch and Hidden Strings let me tap/untap my opponent's lands? It would be occurring during the combat phase, so I'm wondering if it would be useful to tap my opponent's lands? If not, I could always tap creatures and untap my own lands.

9-lives on Void Shatter's Thousand Virulent Cuts

1 month ago

Does Ghostly Touch and Hidden Strings let me tap/untap my opponent's lands? It would be occurring during the combat phase, so I'm wondering if it would be useful to tap my opponent's lands? If not, I could always tap creatures and untap my own lands.

king-saproling on Target opponent is your teammate [BANG!]

3 years ago

Cool deck!!! I really dig the intent here. You might like these: Null Chamber, Vizier of Tumbling Sands (can untap your friend's lands or mana rocks), Aphetto Alchemist, Unbender Tine, Hyperion Blacksmith, Tidewater Minion, Fatestitcher, Ghostly Touch, Nin, the Pain Artist, Captivating Glance, Act of Treason (steal an opp's creature, then use Zedruu to permanently give that creature to your friend), Braingeyser, Arcane Artisan, Proteus Staff, Diviner Spirit

Epicurus on Your Cards Lookin Nice

4 years ago

Cool deck! Lol'd at "I ain't got no green." You do have a generous amount of mana ramp, though, so it doesn't seem like as big of a problem as all that. I hear what you're saying, though, but I'd still suggest Treachery.

And the clones aren't a bad idea either. Cloning and stealing both fit the same thematic identity. No reason to choose one over the other, so long as you have more of whichever one is a) helping you more, and b) helping you early. Also, though, Faerie Artisans is my favorite such card. And Sakashima's Student is another fun one, as is Cryptoplasm. And on the other side of the equation, Domineering Will is hella fun in multiplayer, while still valid in 1v1.

As for the untappy stuff, it's always useful to have cards that potentially can tap as well as untap. So if you're stuck with them and no Merieke, they still serve the purpose of disruption. Tideforce Elemental, Freed from the Real and Ghostly Touch are all good for that. Also, Pemmin's Aura is really a must for the deck because it can grant protection in addition to its untap ability, and Aura of Dominion is another cheaper untap card.

Finally, you do have a minor mana curve issue. For any of my suggestions, if you thought about including any of them, I'd first start looking for cuts from among anything that has a similar effect but costs more. Also, simple, single use ramp spells like Dark Ritual, Culling the Weak, High Tide and so on are fairly prevalent in blue and black. Also, Land Tax, while not budget friendly, is worth every penny when you ain't got no green, and Knight of the White Orchid is also useful in the right situations. And Arcane Signet should be an automatic add to any EDH deck, especially if it's more than 2 colors.

I know I said finally in the last paragraph, but also Swiftfoot Boots is a slightly slower but slightly better version of Lightning Greaves, and honestly you're better off with the boots than the greaves because you can target the Boss Lady with your untappy stuff without having to scoot the equipment around. Hexproof > Shroud.

Sorry that this is so damn long of a comment, but please note that I have all of these ideas because I really would like to build a deck like this as well. There's a lot of them I've seen that are full of infinite loops, and I appreciate that yours isn't. That's how I'd like to build mine too. It's not easy with Merieke, because she doesn't have haste, and she doesn't have a built in way to either untap or protect herself. I really like what you have going here, and I'm going to folder it for inspiration.

Cheers!

maxmcnugget on I am become death, destroyer of decks

4 years ago

I am confused about some card choices: Ghostly Touch , Mortus Strider , Restless Dead , and the unblockable creatures like classic: Phantom Warrior . Are the unblockable creatures here so Lazav can become unblockable? Or for cipher/Trepanation Blade/Sword of B&M? Thanks.

Rozmar on Mono blue edh

5 years ago

I love the Silent Arbiter idea. I prefer Hands of Binding over Ghostly Touch because it’s harder to get rid of but I see how it can be useful. I hope your tromo deck turns out well DanowarElf

MisterBeandipJones on Mono blue edh

5 years ago

Getting ideas for my own TROMO deck and mannnnnnn Vorrac Battlehorns is sick tech! Thx! I'd recommend Silent Arbiter and Ghostly Touch. Plus you'll need Fireshrieker along with anything that give +3/+X, like Heirloom Blade for 22 commander dmg.

pyromaniac53 on Derevi, The Bounce Man

5 years ago

It's all dependent on what direction you want to go with this deck, but Derevi can support some pretty ridiculous combos like Stasis + Eon Hub, Stasis + Ghostly Touch/Hidden Strings, and Eon Hub + Temporal Distortion. And all of these combos get even better or just wins with Orb of Dreams

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