Balor

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Dandan Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Judge's Tower Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Balor

Creature — Demon

Flying

Whenever Balor attacks or dies, choose one or more. Each mode must target a different player.

  • Target opponent draws three cards, then discards three cards at random.
  • Target opponent sacrifices a nontoken artifact.
  • Balor deals damage to target opponent equal to the number of cards in their hand.

Gidgetimer on What exactly triggers Riku of …

1 week ago

Balor isn't a modal spell. It is a creature spell, and the creature represented by the card has a modal ability. It has no interaction with Riku of Many Paths

purpleballspurple on What exactly triggers Riku of …

1 week ago

So I understand how Riku of Many Paths ability works with a spell like Simic Charm but was confused if casting a permanent such as Balor would work, does it even count as a modal spell and if so do I get to pick anything for Riku?

Thank you in advance

Niko9 on How Good is Pain Magnification?

1 month ago

Last_Laugh I agree with you, in commander it looks like a very snowballey enchantment. I think Pain Magnification might take the right deck to be great, it's not a rakdos staple, but in the right build it would absolutely be a must remove threat.

The main drawback I could see with it is that in commander players can get very salty about discarding and not everyone will have enchant removal, so you may become the archenemy when you play this.

Just throwing out ideas here, but Pain Magnification might be brutal in a rakdos Blade of Selves deck that runs Balor and Archon of Cruelty as reanimated blade carriers.

Gleeock on Why Do Recent Sacrifice Effects …

4 months ago

I love those effects. Balor has become a big pet-card for me. Chain Devil is fun.

A less-discussed aspect of this is how it enables strategies that are reliant on using cards out of opponent's graveyards. If sac-dependent decks only allowed for opponents to cherrypick their least important tokens all the time, then you would never see any cards (tokens not being cards & all) of importance going to opponent's graveyards & you would not be able to synergize with decks that like to resurrect out of opponent's graveyards (not without having to make a mill deck). Not that I advocate for cEDH Tergrid... but there are much more casual & interesting cards & decks that do this.

It also presents a good balancing option against death-by-Voltron, where a few voltron decks will swing tall with an important (hexproof/indestruct) card, then incidentally spit out some token-fodder.

WoTC has been HEAVY on the rapid token-pooping decks with low versatility lately as well, so I think it is nice to have options to balance that. Or make players have to add some versatility to token decks. Also, token decks can still "token it up" with this type of removal, it just may remove a piece of a token engine.

Gleeock on UB: LOTR

11 months ago

I was kindof hoping for a creature as fun as Balor

Gleeock on Devil in the Details

1 year ago

Fun deck.

How about Balor? I just love that card and I always seem to ding someone with one of the abilities, the non token artifact really gets under the skin

Descent into Avernus is just great

City on Fire looks like a shoe-in. The new Phyrexians artifact hate devil seems good

Load more