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Said on Control Zur...

#2

mmcgeach Funny story, a few days ago a guy looked for me on my LGS and asked me if I was ''the Zur guy'' kkk...After I loled, I said that yes I'm indeed who he was looking for, he asked then if I still had my list, I said no, as I really do not have it anymore, but I recommended yours, saying it was the best control Zur list online (legit title). =]

January 29, 2019 4:12 p.m.

Said on Control Zur...

#3

FelixMortem I'm not the list owner, but no, because Solitary Confinement does that already by itself. Especially considering those two enchantments are basically worthless on their own.

January 29, 2019 3:12 p.m. Edited.

Said on Control Zur...

#4

deakmana Good players know how to get out of Arcane Lab + Counters situation, simply by breaking it twice in the same turn, as you will be unable to protect it more than once.

In any case, I would find ok to cut Thought Vessel if, and only if, you run expedition map, which this list does not.

In my Zur I favored expedition map on the slot over Thought Vessel because I like the possibility of tutoring Hall of the Bandit Lord and Cavern of Souls .

January 29, 2019 3:06 p.m. Edited.

Said on Control Zur...

#5

mmcgeach Try the lands, I'm 100% sure they are worth their drawbacks, it's an almost free turn 2 Zur consistency increase, and a significant one.

January 29, 2019 2:30 p.m.

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